Check all the 65 reviews find on Video Games Wuchang Fallen Feathers, with the 55 ratings, comments, pros & cons from the reviewers.
Theses reviews and tests from Video Games magazines and websites give 55 ratings, we get this average rating to this Wuchang product : 3.7/5.
En bref
- 65 reviews and opinions with 55 ratings for Wuchang Fallen Feathers
- We obtain an average score of 3.7/5, or 74.95/100
- Warning this product has been rated 2 times severely, with very low scores, read the tests associated with these ratings.
Wuchang Fallen Feathers ratings
Source: https://www.commentChoisir.fr
| 10/10 Hinsusta | 95/100 Complete Xbox | 9/10 Areajugones |
| 9/10 XBoxEra | 9/10 GameWatcher | 9/10 KeenGamer |
| 85/100 Generación Xbox | 17/20 JeuxActu.com | 84/100 COGconnected |
| 82/100 Console Tribe | 8/10 Shacknews | 8/10 TechRaptor |
| 8/10 Pizza Fria | 8/10 Checkpoint Gaming | 8/10 GameKult.com |
| 8/10 Vandal | 4/5 Absolute Geeks | 8/10 GameReactor |
| 8/10 Beyond Gaming | 8/10 GamingBolt | 4/5 NME |
| 8/10 PCGames | 8/10 Numerama | 8/10 GameSpot |
| 8/10 Game-eXperience.it | 4/5 N-Gamz | 8/10 Movies Games and Tech |
| 4/5 TheXboxHub | 8/10 GameHope | 8/10 Comunidad Xbox |
| 78/100 Games.ch | 75/100 JVFrance | 7/10 wccftech |
| 7/10 GamersGlobal | 7/10 ActuGaming | 7/10 GameOver |
| 7/10 ZTGD | 7/10 Niche Gamer | 7/10 Well Played |
| 7/10 GameInformer | 7/10 M2 Gaming | 68/100 XBoxOrNot |
| 3/5 EuroGamer.fr | 3/5 GamesRadar | 60/100 Gaming Trend |
| 6/10 Push Square | 6/10 MKAU Gaming | 6/10 Journal du Geek |
| 60/100 GamerClick | 3/5 RPGamer | 3/5 GamesCreed |
| 4/10 TheSixthAxis | 4/10 Phenixx Gaming |
For Video Games, ratings are sometimes different depending on the platform. Please refer to the good review...
Pros and cons for Wuchang Fallen Feathers List of reviews and ratings
To better compare, we looked for you the advantages and disadvantages of Below and the notes given by specialized sites.


Dense atmospheric world with a solid world-building
Very well-staged boss battles
The transmogrification system allows complete freedom in outfit choice.
Successful translation into German
Not up to date graphically


Fascinating characters
Interesting mechanics
Brutal but smooth combat
Multiple endings
A great addition to the genre


Chinese mythology continues to be explored in a positive way.
The fight is very agile and responds very well.
Facilitates and encourages changing constructions to explore new ways of fighting.
The cards have an interconnected design that is almost obsessive.
Some enemies repeat excessively.


Fantastic Soundtrack and VO?s
Finely tuned combat full of options
An intriguing story that earns its ending(s)
Difficult but fair


Emphasis on dodging over parrying in a different take on the genre
Excellent pacing where frantic, high-stress fights are bookended with quiet stretches of exploration
Variety of bosses which need different approaches in order to defeat them with a smooth difficulty curve
Selecting weapon and armour isn?t just about ?number going up? as the best item to use is dependent on the situation
No way to quickly select different armour sets, which can lead to long and frequent re-equipping sections
Some areas are labyrinthine and it?s difficult to tell where you have and haven?t been before


Great infusion of Chinese culture in the setting
English and Chinese voice acting are great
Focus on a single protagonist helps the narrative
Story isn't as strong as it could be
Doesn't reinvent the souls-like formula


An original atmosphere, with unique cultural touches that set it apart from the rest of the soulslike games.
Available on Xbox Game Pass from day one, perfect for discovering it.
Visually, it is not surprising, although it is overall successful.




Challenging combat
Lots of build variety within its systems
Substantial content for modest price
Bosses need balancing
Progress is pretty slow
Unimpressive audio
reviewed at 25/07/2025 - Test Wuchang: Fallen Feathers Video ? Come for the Art, Stay for the Pain [read the full review on COGconnected]


History and environments
Difficult but not impossible.
Optimization to be reviewed


Beautiful environments to explore
Wide variety of side paths and optional questing
Interesting take on ancient Chinese history and mythology
Skyborn Might system makes for engaging offense and evasion
Bosses are mostly cool and challenging
Free skill tree respeccing allows for easy experimentation
Enemy feedback on attacks feels strangely weak sometimes
No "Pros & Cons" find at TechRaptor


Creative and flexible progression system
Solid, agile and satisfying combat
Initial complexity of the evolution system


Fluid and exciting combat system
Enjoyably complex level design
Gorgeous visuals and boss fights
Narrative doesn't engage very much, with Wuchang's lack of characterisation feeling like a missed opportunity
Despair status effect made certain sections of the game very frustrating


A very solid technique
A classic combat system for the genre, but accompanied by small choices that make a difference.
Magic, the game's strong gameplay argument
A rich and enjoyable progression system
Madness, a great idea that adds an extra flavor.
Copying FromSo's horrible camera was maybe not necessary.
Some sources of frustration that could have been avoided


The approach to combat and the different ways to approach them.
It offers very attractive moments from a technical point of view.
The logical limitations of the environment here sometimes play tricks on us.
No "Pros & Cons" find at Absolute Geeks


Interesting additions to the Souls formula
Pleasant environments
Challenging bosses
Delightful gameplay
Somewhat bland narrative


Interesting fight
Beautiful environments
Progression system allowing experimentation
Small technical flaws




Compelling upgrade skill tree
Traditional linear world
Some lame fan service outfits
No "Pros & Cons" find at PCGames


The level design is amazing
All the possibilities offered by the gameplay
A slight lack of personality
Heroine a little too sexualized
No "Pros & Cons" find at GameSpot
No "Pros & Cons" find at Game-eXperience.it


A fairly deep gameplay
Nervous fights thanks to the celestial power system and dodging.
Very visually pleasing
A beautiful verticality in the level design
Top music
The double-edged madness system
The advanced customization of your abilities and stats through the skill tree and blessings.
A rewarding exploration
A wide variety of settings and enemies
Many side quests
50? for over 50 hours of minimum gameplay
Several endings for a high replay value
The performance mode and its resolution in decline
Loadings that break the rhythm between each death


Beautiful environments
Well-designed world
Minor graphics quibbles


Interesting fighting mechanics add depth
Specialising in a weapon tree adds interest
Combat initially feels imprecise


The management of magic
The rise in power
Visually successful
The chest of Wuchang
Weapon imposed at the beginning of the adventure
No long-distance fighting
Accidental fast draw
[8/10] reviewed at 12/08/2025 - Wuchang : Fallen Feathers (PS5) [read the full review on GameHope]
[8/10] reviewed at 12/08/2025 - Wuchang : Fallen Feathers (PC) [read the full review on GameHope]


Agile and deep combat system, reminiscent of Bloodborne but with its own touch by introducing notable new features.
Narrative decisions with impact, multiple endings and branching paths that bring replayability.
Madness is a fresh and fun game mechanism.
Remarkable use of Unreal Engine 5 with very impressive graphic quality.
Somewhat irregular pace in certain side missions, with uninspired objectives.
There is a lack of variety in enemies.


Many spectacular (active) weapon techniques
A world designed in an attractive and complex way with an excellent shortcut system.
Many cool boss fights
Elegant design, although not necessarily impressive.
Large game volume (estimated at least 30 hours)
Opening boss too difficult
For the current generation, long loading times during respawn and rest are too much.


Challenging and deep gameplay
The Inner Demon system brings a real tactical challenge.
A level design conducive to exploration
A carefully crafted soundtrack
The problematic automatic backup system
No difficulty mode, which can discourage newcomers to the genre
Boss with a background often underdeveloped, lacking in impactful staging.


Engaging combat powered by interconnected mechanics that work together well
Decent enemy variety with some standout bosses
Upscalers and frame generation are very much needed to achieve high framerates
Stuttering issues
Despite some interesting game mechanics, the experience relies too much on the classic Soulslike formula


Precise combat system with special acrobatic abilities
Madness and celestial power function as interesting detailed facets.
The extended skill tree allows for flexible mastery of six types of weapons and magic.
The nested level design with treasures, shortcuts, and secrets rewards exploration.
Quality over quantity in the loot system
A dark and icy atmosphere created by the dialogues, boss monologues, and world design.
Strong artistic design, especially for temples and monsters.
Dense vegetation
Music contributes to the atmosphere...
Good speaker in English
Only one level of difficulty
Boss attacks sometimes change direction very visibly in order to still hit players.
Recycling standard opponents, the backgrounds could be mixed in a more varied way.
The detailed skills tree does not necessarily make it easy to keep an overview of the unlocked special effects.
NPCs can only be summoned during certain boss fights.
In quality mode, the resolution is often more frequently roughly pixelated by dynamic resizing.
In balanced mode, there is tearing without VRR and slight FPS fluctuations.
In performance mode, the image refresh rate varies greatly.
Even on the PS5, there is no graphical mode with stable performance.
...but does not come out


A rich gameplay full of well-thought-out ideas (Celestial Power, Madness)
A varied and inspired bestiary
Quite a few secrets, puzzles, and other different endings
Environments whose visuals and dangers are constantly changing.
An immersive atmosphere and narrative backdrop
Sometimes we feel a little lost.
Some visual technical issues
A conditional parade and a slightly rigid dodge
A roller coaster challenge


Traditional soulslike level design, ideally implemented even if it doesn't offer any surprises.
An intelligent solution for upgrading weapons that maximizes experimentation.
These are not the type of soulslike games that try to bring something truly new to the recipe.
Some discrepancies in the technical field.
No "Pros & Cons" find at ZTGD


Lots of build variety
Armor actually matters
It's only $50
There's a Dynasty Warriors reference
Environmental traps are brutal
Somewhat incoherent/vague story
Wuchang has zero personality at all
Minor performance issues on PC, Consoles apparently struggle more


Often visually stunning, especially when leaning into the dark fantasy vibes
A soldi and mostly fair challenge worthy of the hallowed genre
A handful of bosses are a bit overtuned
Level design in some instances is a convoluted mess
No "Pros & Cons" find at GameInformer


Innovative combat system with perfect dodging and management of "celestial power"
Flexible skills tree with possible redistribution of points
Madness system offering a true risk-reward
Variety of weapons and rich and fluid combos
Significant content: main campaign, optional zones, New Game
+ (60-80h)
Solid techniques and animations overall on PS5
Too many traps and surprise enemies making exploration frustrating
Inconsistent difficulty of bosses (artificial spikes)
Some frame-rate issues


Atmosphere
Accessible
We would like more weapons.
No "Pros & Cons" find at EuroGamer.fr


Great combat variety through different weapons and spells
+
Visually stunning world with rewarding dungeon crawling and exploration
+
Flexible and straightforward customization
Bosses rarely flinch, making flashy combos difficult to pull off
-
Story isn't the most engaging
-
Uneven difficulty spikes


Upper body physics
Reset skills at no cost
Tons of secret bosses
Poor technical performance
Questionable combat designs
Lackluster weapons


A few unique mechanics of its own
Nice setting and environments
Poor performance options on PS5 Pro


Intense boss encounters
Interesting setting
Subpar graphical performance
Punishing progression with limited accessibility


Exploration always well rewarded
Very visually convincing
An impressive lifespan (over 40 hours)
Quality level design
The balancing needs to be reviewed, especially on the boss fights side.
All inaccuracies making the confrontations annoying


Boss fights can be rewarding.
Some mechanics are interesting...
Frustrating for the pleasure of it;
...but they are too numerous, confusing, and unbalanced;
Uninspiring plot and rather bland protagonist.


Outstanding boss lineup
Fantastic worldbuilding
Gorgeous presentation
Immersive soundtrack
Very poor progression and storytelling
Minor but noticeable performance issues
Looks better in motion, blurry/muddy textures


Deep and fluid combat system with dual weapons and tactical Skyborn Might mechanic.
Extensive, flexible skill trees and respec options encourage experimentation.
Atmospheric soundtrack blending traditional Chinese instruments and cinematic scores.
Large, varied regions packed with secrets, quests, and rich world-building.
Some combat skills are awkwardly tied to weapons rather than being innate.
Limited co-op functionality (only NPC summons, no real multiplayer).
Technical issues with lip syncing and audio mixing distract from immersion.
The camera can be occasionally problematic during combat.


Decent boss fights
Collison detection is extremely questionable
Game performance is poor on PS5


Great Creatures
Solid Concept
No Accessibility for Text
Attacks don't feel Impactful
Some weapon and build types just don't feel satisfying
No "Pros & Cons" find at JeuxVideo.com
Many contents between regions, bosses, characters, and side missions.
Varied and clean combat system
Introduces many original and successful mechanics.
Artistic direction is not his strong suit.
There is a bit too much trial and error component.
It's unclear on many elements, even for a soulslike game.
No "Pros & Cons" find at The Geekly Grind
... you have a passion for Asian decorations.
... you enjoy experimenting with combat tactics.
... you absolutely need an open world game.
... you quickly give up in the face of difficult bosses.
reviewed at 25/07/2025 - Video: WUCHANG: Fallen Feathers - Test-Video zum neuen Soulslike [read the full review on GameStar]
Each type of weapon offers its own set of movements.
Various options when building a construction
Pleasant and not overcrowded setting
Beautifully executed scenes over and over again.
The hitboxes are often inaccurate.
The balancing does not follow a uniform guideline.
The brilliant idea is not working properly.
NPC helpers cannot always be called.
Doubtful performance (PS5 Pro)
The graphic quality sometimes literally collapses.
No "Pros & Cons" find at ComputerBase
No "Pros & Cons" find at Lords of Gaming
No "Pros & Cons" find at PlaySense
Wuchang Fallen Feathers Users & Customers reviews
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