Check all the 78 reviews find on Video Games The Blood of Dawnwalker , with the 49 ratings, comments, pros & cons from the reviewers.
Theses reviews and tests from Video Games magazines and websites give 49 ratings, we get this average rating to this The Blood of Dawnwalker product : 4.1/5.
En bref
- 78 reviews and opinions with 49 ratings for The Blood of Dawnwalker
- We obtain an average score of 4.1/5, or 82.59/100
- This product got 2 times the maximum score in the reviews! This is pretty rare and shows that this Video Games is extremely successful!
The Blood of Dawnwalker ratings
Source: https://www.commentChoisir.fr
| 5/5 N-Gamz | 5/5 TechPowerUp | 95/100 Generación Xbox |
| 9/10 GameBlog.fr | 9/10 Journal du Geek | 9/10 IGN |
| 9/10 wccftech | 9/10 GameReactor | 9/10 Press Start |
| 9/10 PCGames | 9/10 Areajugones | 9/10 Pizza Fria |
| 9/10 Shacknews | 90/100 Console Tribe | 9/10 GamersGlobal |
| 9/10 GamingBolt | 9/10 GameOver | 9/10 RPGJeuxvidéo |
| 88/100 Games.ch | 87/100 COGconnected | 83/100 PCGamer |
| 8/10 GameKult.com | 4/5 EuroGamer.fr | 8/10 ActuGaming |
| 80/100 JVFrance | 8/10 TheSixthAxis | 4/5 Absolute Geeks |
| 8/10 Phenixx Gaming | 8/10 3RD Strike | 8/10 GameScore.it |
| 80/100 VideogiochItalia | 8/10 Comunidad Xbox | 8/10 Xbox Tavern |
| 8/10 GameHope | 8/10 DisplayWeb | 4/5 Geeks By Girls |
| 79/100 XBoxOrNot | 15/20 GamerGen | 7/10 Numerama |
| 7/10 GameInformer | 7/10 MeriStation | 7/10 XBoxEra |
| 7/10 Xbox-Mag | 7/10 GameSpace | 3/5 GamesRadar |
| 3/5 TheXboxHub |
For Video Games, ratings are sometimes different depending on the platform. Please refer to the good review...
Pros and cons for The Blood of Dawnwalker List of reviews and ratings
To better compare, we looked for you the advantages and disadvantages of Below and the notes given by specialized sites.


Remarkable Spanish dubbing, one of the great strengths of the game.
A mature and raw story that hooks you from the first minute.
The number of mechanics can be a bit overwhelming at first.


The open world filled with possibilities
The system of temporality and choice, an example to follow
The pure RPG part is not accessible enough.


The "narrative sandbox" design meaningfully advances choice-driven RPG gameplay
The writing is on the same level of The Witcher 3
The combat is fun without being too challenging
The side activities can get a little repetitive toward the end of the game


An innovative take on the concept of time
Well-executed storytelling
Excellent voice acting
A wonderful duality in the world
At times it looks a bit too much like The Witcher 3
It might need a couple of auxiliary systems to back the whole thing up


Strong choice-based questing and consequences
Great writing and world building
Simple yet satisfying combat
Random crashes


Elections and their consequences.
The universe he builds: you want more of it.
The main characters, well-developed.
Its size is very well exploited, more moderate.
The fight becomes repetitive.
Many missions still follow the same structure.
Performance can be improved on consoles, at least before the day 1 patch.


A strong and well-located narrative, with myths, legends, and numerous details.
Accessible, clear and satisfying combat, with a variety of skills.
Secondary missions encourage exploration.
Subtitled in Brazilian Portuguese
Some textures and effects stand out from the overall graphic quality.
The variety of creatures could be greater.


Combat is fun and rewarding, and the directional system shines.
The voice acting is great, helping us to invest in the characters' stories.
The soundtrack is wonderful.
Great weapon variety would have been an interesting option.
A bit of a loot pinata at times, making it hard to discern what really matters.


Great replayability
Visceral and well-balanced combat system...
Some visual details are not up to par.
A little complicated in terms of the interface
[90/100] reviewed at 31/08/2026 - The Blood of Dawnwalker - Recensione [read the full review on Console Tribe]


Game reference
The directional blocking/attacking remains optional.
Four levels of difficulty and option to adjust details individually.
Powerful battles that reward directional blocking or attacking based on skills.
Sympathetic hero, exciting lore, emotional scenes, and a touch of humor.
Complete quests shine through their storytelling.
Clear effects from the time of day to alternative scenes in the same quest.
The non-linearity of the path to the final battle allows for some pleasant surprises.
Many decisions with consequences
The time limit ensures that the world continues to turn partly without Coen, but does not constantly stress him.
Motivating progression system and the gaming world's reaction to your advancement
With enough skill, victory against higher-level opponents is also possible.
Great animations during the fights...
Impressive landscapes and weather effects
Detailed characters and environments
Powerful soundtrack ranging from energetic combat music to calm sounds.
German location with quality synchronization
Coen only loses focus on the opponent when he is at a very far distance, making escape difficult.
Stealth and theft are implemented in a very rudimentary way.
Designing a formal quest when unlocking boss battles against the court of Brencis.
The time costs of learning skills leave no room for building experiences.
Some quests sometimes consist only of a wave of enemies after another.
Why do wild animals and predators also have to be so compassionate, to the point that I don't really feel more powerful despite my high level?
On country roads, it's often quiet.
...which sometimes overlap in a very abrupt manner
Sometimes, there is a gap between the idea of the cinematic scene and the realization of the animations/effects.
All kinds of small glitches and bugs
None of the currently flawless graphic modes (PS5 Pro)
The opponents' comments during the fight sometimes do not match what is actually happening.


Compelling choices, and memorable, dramatic consequences of inaction
Vampirism exploration and combat feels expressive and distinct
Strangely, the world rarely reacts to Coen?s vampiric form
Combat and skill tree progression is slow to develop


Intelligent and provocative mechanisms for day/night alternation and time management.
A deep plot, a well-written script, a good character development.
A well-designed combat system with fun elements and challenges...
Small variety of enemies.
Some side quests are repetitive.


Exciting story with important decisions
The day-night cycle significantly changes the gameplay.
The time limit creates tension and tactical decisions.
Successful progression with diverse skills
Vampire powers give a feeling of intense power.
Staging with weaknesses
Climbing and navigation can sometimes be difficult.
Small technical issues and frame rate drops
Visually interchangeable secondary characters
[88/100] reviewed at 31/08/2026 - Test The Blood of Dawnwalker - Test / [read the full review on Games.ch]


Deep combat systems
Beautiful environments
Innovative time mechanic
Very replayable
Repetitive quest design
30-day time system needs refinement
A few minor technical hiccups


The day/night duality, well thought out to vary the gameplay.
The timer is running, but it is not intrusive.
A pleasant exploration thanks to a varied and condensed open world.
The Court system gives the feeling of interacting with an evolving and living world.
A combat system that is more engaging and intense than the games it inevitably draws inspiration from (The Witcher and Kingdom Come Deliverance)
You do what you want with the game's storyline.
What a well-told story
Sound design, English dubbing, and top-notch music
Visually, we are behind schedule.
An introduction (the first two hours)... uncertain
Some minor camera issues during the battles against many enemies.
The bestiary and combat patterns are too limited.
The inventory, what a mess
Coen loves talking to himself a lot.


Successful main and secondary characters
A rewarding exploration on multiple levels
Engaging time management
Many bugs on the provided version
Visually a little behind


Choices that have real consequences
The game's writing is particularly well-crafted.
The lore is deep and particularly interesting.
The directional gameplay hits the mark
Coen's talents make the confrontations interesting, especially those related to vampirism.
A relatively easy-to-access RPG
Good foundations for a strong degree
The dark fantasy universe is successful
A substantial lifespan and good replayability for anyone who wants to discover all the game's narrative arcs.
The French dubbing sometimes misses the mark a little.
Facial animations lack expressiveness.
The secondary characters and NPCs lack substance, both visually and in their writing.
[80/100] reviewed at 31/08/2026 - TEST The Blood of Dawnwalker : le premier épisode d'une grande franchise ? [read the full review on JVFrance]


Looks and sounds good
Combat is unique
Vampires!
Some time progression events needs revising
Spongy enemies


Fun abilities as a vampire and swordsman
A great open-world experience
There's in-engine jank that can be a bit distracting
Visuals
Concept
Narrative


Organic time management, sometimes able to stimulate tactics without weighing down progress;
Brutal, rewarding and tactical close combat fights.
Excellent artistic and sound direction, capable of evoking a decadent and immersive 14th century.
Frequent polygonal penetrations and minor bugs during hectic phases;
Late textures and frame rate drops in the densest areas.


Inspired and fascinating imagination
Choices that have an impact on the character's development and the story's progression.
Installation of a strong and deep rudder
The combat system does not live up to the production's ambitions.


Gameplay with just the right depth, hassle-free.
Take the best of many titles and make a perfect blend out of it.
An ideal game for those who want an ARPG without complications.
Translated and DOUBLED in Spanish.
The controls in combat could be better mapped.
The soundtrack is too short.


Time limit focuses our playtime
World is fun to explore
Slow to get going


Time management is truly interesting.
Memorable secondary quests often
A real difference between day and night
An excellent dark fantasy atmosphere
A still irregular technical finish
Some tough fights in groups
A world that reacts too little to the vampire
A fairly limited variety of enemies
[8/10] reviewed at 18/09/2026 - The Blood of Dawnwalker (PS5) [read the full review on GameHope]
[8/10] reviewed at 18/09/2026 - The Blood of Dawnwalker (PC) [read the full review on GameHope]


Game mechanics
Day/night alternation with its constraints and advantages
Narration
Frustration during exploration
A few minor technical issues


Abilities according to the day/night cycle
No time, we have to go!




Universe and storytelling
Coen, the birth of a hero
Concept that sometimes shoots itself in the foot
Some visual pitfalls


The main missions.
Playing as a vampire is very fun.
The dubbing in Spanish is wonderful.
AI and combat.
Many of their systems remain unfinished.
Technical issues, bugs, and crashes that can ruin saved games.


Impactful choices through the game?s quests
Solid gameplay foundations with several unique mechanics
Lack of polish in both gameplay and visual elements


Interesting time management
Choices with real consequences
Effective and enjoyable combat system
Human/Vrakhir duality well exploited
Coherent and well-constructed universe
Perfectly fitting soundtrack
Very successful French dubbing
Economy and loot too generous
Unnecessarily heavy skills tree
Limited bestiary
Some areas are really lacking in interest
Technique a little bit withdrawn
Heavy and archaic menus


A vast number of quests with branching solutions.
Court system and "attention level" mechanic that alter the game world.
Day/night cycle featuring two distinct playstyles.
Freedom of action, with consequences even for absurd choices.
An atmosphere steeped in gloom, plague, and vampires.
High replayability; it invites you to try a different approach.
An engaging progression system based on finding tomes.
Diverse vampire abilities.
Excellent cutscene direction.
Limited enemy variety; move sets become predictable quickly.
Technical issues: UE5 engine, frame rate drops, image graininess, and jerky animations.
The game stops holding your hand after the prologue?the world can feel empty.
Some systems need further refinement.
Repetitive open-world activities.
Ludonarrative dissonance: the protagonist remains unchanged regardless of your actions.
A story that clashes with the gameplay mechanics.
Grinding disguised by the timer mechanic.
A drab, monotonous, and uninteresting world.
A bland protagonist.
A $70 price tag for an AA title.


Directional combat can work well in duels
+
Neat folklore worldbuilding
+
Hands-off exploration is mostly respected
Time system for quests creates odd pacing
-
Vampire powers not leveraged much in RPG mechanics
-
Many activities are dull and repetitive


Lots to do and many skills to unlock
The day and night split of powers is interesting
Combat system is needlessly complicated and requires reprogramming of the brain
Combat is also exceedingly tough
reviewed at 07/07/2026 - The Blood of Dawnwalker Hands-On Preview [read the full review on MMORPG.com]
reviewed at 31/08/2026 - Test The Blood of Dawnwalker [read the full review on MMORPG.com]
reviewed at 24/08/2025 - Preview - The Blood of Dawnwalker - Duisterdere versie van The Witcher [read the full review on Tweakers]
reviewed at 18/09/2026 - Review - The Blood of Dawnwalker - Brutere versie van The Witcher [read the full review on Tweakers]
Tangible consequences of decisions
30-day cooling system that creates a narrative pressure without hindering exploration.
Exciting contrast between day and night gameplay, including two distinct sets of equipment.
A complex vampire setting and lively dialogues with a high narrative depth.
Demanding combat system based on endurance with interesting magical and vampiric skills.
Great replayability thanks to variable quest paths and free action paths.
A strong atmosphere with a clear "Witcher DNA".
Typical problems of Unreal Engine and occasional graphic bugs
Some animations are a bit stiff in the dialogues as well as some NPC behaviors that are sometimes strange.
Combat system based on direction at the beginning a bit stiff and requiring some time to adapt.
After the epilogue, it is no longer possible to continue playing freely.
Motivating combat system
A high replay value
Atmospheric soundtrack
Different ways to achieve the goal (within quests and in general)
A lot of influence on the development of character
Intriguing story with many twists and turns.
Some quests offer a fantastic and frightening setting.
A crowd of friendly/interesting NPCs
Very successful German dubbing
You are a blood-sucking vampire!
The characters in the dialogue scenes are sometimes quite outdated.
The backgrounds in the dialogues sometimes come after.
At first, performance issues - 60 FPS should be achieved with a day one patch.
Beautiful unobstructed view, but sometimes textures appear unexpectedly.
A little too much loot - distracts from the game.
Some quests are not consistent in themselves.
reviewed at 03/09/2026 - The Blood of Dawnwalker im Test: Dieses Abenteuer haut rein wie ein Fangzahn in weiches Fleisch [read the full review on 4players]
Deep and highly nuanced characters
Choices and consequences of great importance
Original and daring mechanics
Excellent rhythm and progression
The battle is far too present
The variety of enemies is very low.
Strong writing and richly atmospheric plague-and-vampire setting
Distinctive contrast between cautious daytime combat and unleashed vampiric night combat
Open world feels repetitive and oddly empty
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Videos Tests The Blood of DawnwalkerInfo and Conclusion
The Blood of Dawnwalker review : With an average rating of 4.1/5, you can buy The Blood of Dawnwalker with your eyes closed (or almost). The opinions of the testers seem unanimous !
What rating did The Blood of Dawnwalker get?
An average rating of 4.1/5 with 49 ratings.This Video Games got 2 times the maximum score in the reviews!
What price ?
(Check the price: amazon)
Your review and rating for The Blood of Dawnwalker:
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