Check all the 60 reviews find on Video Games Silent Hill Townfall, with the 46 ratings, comments, pros & cons from the reviewers.
Theses reviews and tests from Video Games magazines and websites give 46 ratings, we get this average rating to this Silent Hill product : 4/5.
En bref
- 60 reviews and opinions with 46 ratings for Silent Hill Townfall
- We obtain an average score of 4/5, or 80.37/100
- NDA on Reviews ? Please note that 31 reviews were published the same day 21/09/2026.
Silent Hill Townfall ratings
Source: https://www.commentChoisir.fr
| 5/5 TechPowerUp | 91/100 COGconnected | 9/10 Numerama |
| 9/10 TheSixthAxis | 90/100 Gaming Trend | 9/10 Pizza Fria |
| 9/10 GamingBolt | 9/10 Xbox-Mag | 89/100 PCGamer |
| 87/100 VideogiochItalia | 85/100 TierraGamer | 85/100 Console Tribe |
| 8/10 GameKult.com | 4/5 EuroGamer.fr | 8/10 Journal du Geek |
| 8/10 IGN | 4/5 GamesRadar | 4/5 Absolute Geeks |
| 8/10 Shacknews | 8/10 Press Start | 8/10 GameInformer |
| 8/10 PCGames | 4/5 Geeks By Girls | 8/10 Areajugones |
| 8/10 Multiplayer.it | 8/10 GameWave | 16/20 GamerGen |
| 8/10 VideoChums | 8/10 NerdMovieProductions | 8/10 GameOver |
| 8/10 ZTGD | 8/10 Coplanet | 8/10 HeartBits VG |
| 8/10 Le Bêta-Testeur | 8/10 GameHope | 8/10 Niche Gamer |
| 8/10 GameScore.it | 8/10 DisplayWeb | 7/10 ActuGaming |
| 7/10 Try a Game | 7/10 Beyond Gaming | 70/100 JVFrance |
| 6/10 GamersGlobal | 6/10 XBoxEra | 6/10 wccftech |
For Video Games, ratings are sometimes different depending on the platform. Please refer to the good review...
Pros and cons for Silent Hill Townfall List of reviews and ratings
To better compare, we looked for you the advantages and disadvantages of Below and the notes given by specialized sites.


Feeling Vulnerable
Puzzle Design
Art Direction
Enemy Variety
reviewed at 22/09/2026 - Test Silent Hill: Townfall Video ? A New Perspective on Fear [read the full review on COGconnected]


Creative and surprising
Great artistic direction
Scenario a bit too obvious
Fairly punitive infiltration


Stress and tension of avoiding and fighting monsters
Excellently captures the Scottish setting
Rewards multiple playthroughs
A Scottish main character would have been nice
Breakable weapons are always divisive


Excellent storytelling
Immersive puzzles
NG
+ with multiple endings
Great DualSense features
Some sections are dragged out
Hard crashes


Extremely captivating story filled with symbolism.
Smart puzzles, with adjustable difficulty.
Psychological terror worthy of the best Silent Hill.
Not much variety of enemies.


St. Amelia is an excellent setting and boasts wonderfully dreadful atmosphere
Tense combat and stealth
Strong puzzle design
CRTV adds a unique layer to puzzles and stealth
Tactile, diegetic UI helps make the world feel more grounded
Strong audio and visual design.
Level design can be a bit too straightforward at times
Disappointingly limited in enemy variety.


Delicious atmosphere;
Well-crafted story;
Strong themes;
Technically flawless;
Top-notch artistic direction;
Five endings;
Immersive point of view;
Well done CRTV.
Classic handling;
Sometimes complex and poorly presented puzzles;
Grey artistic direction.


Excellent enemy design
Original and sometimes really stimulating riddles.
Claustrophobic atmospheres and tension always palpable
Aunt, many references to the historical chapters of the saga and to P.T.
Some moments can be frustrating due to an enemy AI that is not really brilliant.


Well-calibrated scenario
CRTV, well-implemented fights and puzzles
Final brain puzzle
Bestiary and boss fights reduced to a minimum


What the hell is that!
A survival horror game that instills fear through its mechanics and not just its presentation.
An interesting and refreshing story for the saga.
Well-crafted puzzles, neither too easy nor too obscure.
We want to come back (for the different endings and for the unsolved mysteries)
Writing that relies too heavily on what is left unsaid to be truly effective


+ The CRTV is an excellent idea
The first person view that intensifies fear and claustrophobia
Well-crafted riddles
Technically neat
Five endings and a real interest in replaying for a New Game Plus.
Only 35 euros on e-commerce platforms
A bestiary with a design too ordinary for the saga


Properly scary
+
Fantastic atmosphere and looks
+
Brilliant sound design
+
Compelling story to unravel
Wearingly stealth heavy
-
Limited enemy variation


Immersive world design
Simon is a great protagonist
Solid scares
Enemy behavior isn't always logical


Classic feeling mix of stealth and action horror
Intriguing story that engages from beginning to end
Incredibly strong puzzle design
Lacking super strong and intense horror of previous games
Undercooked use of the CRT mechanics
Limited to no connections to wider Silent Hill lore


A perfectly exploited subjective view
Different points of view on the story that do not break the immersion.
Some beautiful staging finds
Very nice to see and hear
A beautiful lifespan
Some puzzles and laborious manipulations
The CRT is a good idea, but clearly underutilized.
A famished bestiary
Lack of a memorable musical theme
Not necessarily very accessible even in easy mode


Two playable protagonists with intertwining stories.
The CRTV, a mechanism that grips and utilizes the DualSense
Satisfying puzzles that don't hold your hand
A story full of intrigue that invites you to keep discovering.
Artistic direction and soundtrack that are equally frightening and captivating.
Artificial intelligence detects you too quickly in certain areas.
The creatures achieve without reaching the level of classics.


Oppressive atmosphere, at times it's very scary.
Some puzzles related to devices are awesome
Stealth is simple, sometimes not very exciting.
This can be frustrating and difficult to read at times.


+ A sumptuous artistic direction and a striking Scottish island setting (St. Amelia).
+ The gradual rise of fear, carried by exceptional sound design.
+ The choice of the first-person view enhances the feeling of isolation and tension.
+ Gameplay that intelligently favors escape and discretion over heavy action.
+ The changes in narrative perspective effectively renew the infiltration mechanics.
Some FPS drops observed in the most demanding outdoor areas.
A final third of the adventure that drags on with some repetitive back and forth.




Well-implemented first-person perspective
Stealth parts are incredibly intense and fun
Certain segments need more checkpoints
You'll wander around a lot throughout


Stealth dynamics add a new dimension to the Silent Hill series.
Riddles and exploration at the service of narrative coherence.
Visually, the game attracts with its frightening and terrifying visuals.
The combat system remains simple and sketchy.
If you do not follow the path of discretion, some passages are too difficult.


Artistic interpretation that corresponds to the style of the series.
Excellent audio sector.
Stealth at times creates fatigue.
The last section.


Moody atmosphere
CRT mechanic is great
Difficulty spike later in the game


First person widely promoted
Original and brilliant riddles...
Good longevity and replayability
Stiff melee attacks
... but some a little frustrating


The riddles have a good level of challenge.
The development of the story does not decrease.
Backtrack


The riddles
A welcome renewal
Beautiful environments even though they are scary
Some guidance issues
A few back and forths
[8/10] reviewed at 08/10/2026 - Silent Hill : Townfall (PC) [read the full review on GameHope]


Absolutely amazing visuals and atmosphere
Good acting and sound design
The portable TV mechanic is smartly used in puzzles
Stressful stealth, claustrophobic environment, and tight resources
Too many decorative doors that look like you can open them but can't
No progression system and easily exploitable difficulty
Some assets are noticeably recycled around


Captivating and mystery-rich storytelling, capable of tackling mature themes while maintaining a strong sense of curiosity.
Original and well-contextualized puzzles, perfectly integrated into the story and exploration.
Some puzzles are excessively complex, which may disrupt the flow of the adventure.
Some technical uncertainties with the standard PS5, including occasional frame rate drops and stability issues.


Music and sound design
Riddles that are mostly well-crafted
All integrated analog components
A perfectly controlled atmosphere
The "specifications" aspect
Some rigidities
Characters who lack a bit of depth
Bestiary very (too?) homogeneous


Enhancing immersion through first-person view
A multi-level scenario
The usual multiple endings
The infiltration phases are somewhat random in their resolution.
PC: keyboard controls
A decrease in quality and pace in Act 3.


Beautifully crafted Scottish frame
Strong atmosphere and excellent audiovisual design
Very strong and challenging puzzles.
Stealth is underdeveloped
Instant elimination enemies remain particularly irritating.


The CRTV, an original mechanic that integrates smartly with exploration, puzzles, and storytelling
A minimalist but effective soundtrack that contributes to the overall unease
A convincing English and Japanese voice-over
A relatively accessible adventure, with a decent lifespan and multiple endings
Unconvincing fights
Imperfect stealth that can become repetitive
A relatively limited bestiary
Some pacing issues, especially when the game stretches certain exploration phases
Imperfect PC optimization, with stuttering and fluidity issues that may harm immersion


Operate individual keys on analog equipment
Three levels of difficulty and a hint mode for the puzzles.
Good volume with 10 to 15 hours of gameplay, multiple endings, and New Game
+ mode.
Challenging riddles, sometimes using 90s technology.
Mysteriously staged story, not too cryptic.
Exploration gradually opens up areas, while new dangers maintain the tension.
A certain element acts as a constant during a game over.
A very detailed and carefully crafted set.
Great fog effects
The soundtrack hits just right in the calm scenes as well as in moments of danger.
Terrifying monster noises
An immersive sound atmosphere
Good speaker in English
Translation in English:
Correct German translation, although not perfect.
No manipulation of the keys of analog devices in the game with the mouse.
The respective movement patterns or detection by monsters are not always easily understandable.
Even in story mode, a certain Stalker kills immediately.
A type of opponent can repeatedly strike the game character in a very short amount of time with a powerful grip.
Sometimes automatic backups are rather rare.
Some passages will remove your weapons, wallhack-CRTV, and continuation items.
Monster design mainly not exciting
Sometimes, short image glitches, even in cutscenes.


Stellar Graphics
Boring Enemies


Varied, inventive level design
Can be pretty nerve-wracking
Clever, challenging puzzles
Fairly substantial campaign
Frustrating, tiresome stealth
Starts out on a bad foot
Forgettable soundtrack
Limited reasons to replay
Successful narrative structure, skillfully intertwining individual fragments.
Fun stealth mechanics with CRTV and Pager
The level design enhances stealth and increases tension.
Dynamic puzzles put me in danger.
Satisfying and sometimes challenging puzzle design
A little more action in the sequel of the game, without compromising its identity.
Disturbing sound atmosphere
A stylish look with a strong use of the color red.
A little too long
Little variability in opponents
Too many air duct mazes
The second part with the damn meatball
reviewed at 22/09/2026 - Silent Hill Townfall im Test: Ein starker Horror-Hit ? aber einen Aspekt hätte ich wirklich nicht gebraucht [read the full review on 4players]
The first-person perspective adds immersion
With its unkillable, stalking boss-beast hunting you down through several segments, fans desperate for an Alien: Isolation sequel will essentially find one here
Too good to be this short
CRTV is a creative and versatile mechanism.
Powerful sound design
Interesting topics around guilt and responsibility
The fights remain deliberately resource-poor and tense.
The selection of opponents remains limited.
Some fleeting passages can be frustrating.
Silent Hill Townfall Users & Customers reviews
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Videos Tests Silent Hill TownfallInfo and Conclusion
Silent Hill Townfall review : Silent Hill Townfall seems to be very good in the category of Video Games, the reviews are very positive overall for this product and the "Pros" are higher than "Cons".
What rating did Silent Hill Townfall get?
An average rating of 4/5 with 46 ratings.What price ?
(Check the price: amazon)
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