Check all the 56 reviews find on Video Games Romeo is a Dead Man , with the 45 ratings, comments, pros & cons from the reviewers.
Theses reviews and tests from Video Games magazines and websites give 45 ratings, we get this average rating to this Romeo is a Dead Man product : 3.6/5.
En bref
- 56 reviews and opinions with 45 ratings for Romeo is a Dead Man
- We obtain an average score of 3.6/5, or 72.2/100
- NDA on Reviews ? Please note that 36 reviews were published the same day 10/02/2026.
Romeo is a Dead Man ratings
Source: https://www.commentChoisir.fr
| 5/5 N-Gamz | 90/100 Complete Xbox | 85/100 Generación Xbox |
| 4/5 GamesRadar | 8/10 GameSpew | 8/10 wccftech |
| 8/10 Xbox Tavern | 8/10 GameReactor | 8/10 GameInformer |
| 4/5 TheXboxHub | 8/10 MeriStation | 8/10 Areajugones |
| 8/10 Comunidad Xbox | 8/10 Niche Gamer | 8/10 Beyond Gaming |
| 8/10 Xbox-Mag | 4/5 Absolute Geeks | 8/10 Vandal |
| 8/10 MKAU Gaming | 8/10 GameScore.it | 8/10 Phenixx Gaming |
| 8/10 Numerama | 7/10 IGN | 7/10 TheSixthAxis |
| 7/10 Cultured Vultures | 7/10 Pizza Fria | 7/10 NerdMovieProductions |
| 7/10 XBoxEra | 70/100 COGconnected | 70/100 Console Tribe |
| 7/10 GamersGlobal | 7/10 The Gaming Outsider | 7/10 LeCafeDuGeek |
| 69/100 Games.ch | 65/100 Gaming Trend | 6/10 Shacknews |
| 6/10 Push Square | 6/10 Multiplayer.it | 6/10 GamingBolt |
| 3/5 Geeks By Girls | 5/10 ZTGD | 5/10 GameHope |
| 5/10 ActuGaming |
For Video Games, ratings are sometimes different depending on the platform. Please refer to the good review...
Pros and cons for Romeo is a Dead Man List of reviews and ratings
To better compare, we looked for you the advantages and disadvantages of Below and the notes given by specialized sites.


Ultra crazy game in the style of Suda 51
Compelling graphic design
Fluid at every moment
A crowd of time-consuming side quests
Ton of nods to geek culture
Charismatic characters
Ultra stylish fights
A pace going at 100 miles per hour and multiplying surprises for a permanent "wow" effect.
Variety of gameplays through mini-games
Excellent soundtrack
Literally exudes class
The best Suda 51 to date


Perfect mix of fair and challenging boss fights
SUDA51 never misses
Unique mini-games
Oscillation mini-games
The goddamn birds
Combat in narrow walkways


They were able to benefit from the UE5.
Suda 51 is overflowing with creativity and irreverence like never before.
It has the Xbox Play Anywhere label and that's already an advantage.
The chefs are amazing visually and during the battles.
An exquisite and crazy design and art style at the same time.
The story of Romeo and Juliet from a raw and visceral perspective.
Romeo is a DEADMAN is the culmination of Suda 51's best work.
This may not please all players.
At times, one may feel clumsy, although the feeling quickly disappears.


Combat is fun once you get through the early levels
+
Wildly creative, taking its visual style through space time
+
Emotionally nuanced
Systems can be difficult to understand
-
FOV is too small and cannot be changed
-
Time travel not used to its fullest extent


Nice mix of gameplay styles and in games
Story is ridiculously stupid but fun
Might be too silly for some


Engaging combat and progression mechanics that rewards experimentation on higher difficulties.
Extremely varied and unpredictable level design
Eclectic presentation blending 16-bit, graphics anime, and modern aesthetics seamlessly
Though engaging enough, the hand-and-slash combat system is relatively straightforward, and easy to break
Relatively short length of the experience
No wrestling moves!


Boss battles are excellent
Plenty to see and do
A few cheap tactics from some enemies
Menus and UI can feel laborious in some areas


Insane variety in the visual presentation
There's nothing else out there like this game
Lovely old-school game structure
The Subspace segments become boring over time
A little too few enemy types


Sublime visuals
So many different mechanics
Great soundtrack


Great artistic field
Phenomenal soundtrack
The fight, without being deep, is engaging.
Without dubbing in Spanish
The difficulty curve can become challenging at the beginning


Alternating between hack and slash mechanics and third-person shooting adds a great dynamism to each encounter, especially against bosses.
The bastards system adds an interesting tactical component that offers a more than pleasant customization to the gameplay.
The combination of so many game genres, visuals, and narratives keeps you on the edge of your seat every second; you never know what to expect from the next hour of gameplay.
The cinematics are beautiful both for their variety and for being the trademark, which means that the story is followed with attention.
The game is filled with references to popular culture and breaking the fourth wall, reinforcing its remarkable personality both mechanically and visually.
From art to comics between chapters and particle effects during battles, its aesthetics are prodigious.
The soundtrack is the most stylish wonder in Suda51's work that one could imagine.
The scenarios are visually flat and contrast very negatively with the unique art and designs of the rest of the elements, appearing to be extracted without any modification from an Unreal Engine asset library.
Taking into account its slow start and rapid progression, the content it presents seems insufficient, leaving you wanting to see more of both its argument and its battles.


Frantic, stimulating, and with several mini-games to level up our protagonist.
The artistic design changes are TOP.
There are moments in virtual reality that are a bit heavy.
Many mechanics, but few combos


Unpredictable and constantly surprising
Fun characters and distinctive Suda51 writing style
Flexible character-building system to make Romeo-I mean Dead Man fit your play style
Short, but sweet, focused experience that does not overstay its welcome, yet very replayable
Combat needs more depth and is just serviceable
FPS gets very choppy in some stages


Varied game
Beautiful story
Side missions


Brutal action
A lot of care given to the characters, dialogues, and references.
Good lifespan for the genre
High-quality soundtrack
Many things addressed in many different ways.
Growing zombies, anyone interested?
Relatively simple and effective handling
Graphically, we have seen better.
Environments not often very inspiring
A few small redundant moments


A game that goes against the current.
A very good pace from start to finish.
The camera and the design of some battles can be frustrating in high difficulties.
The battle is becoming very superficial.


Lots of upgrades at the Hub
Bastard system
Engaging boss fights
Weapons feel great
Mixed media visuals are captivating
Great sound work and voice acting
Subspace is not particularly interesting


Artistic direction simply impeccable, memorable
Fast, aggressive and spectacular gameplay system
The absence of mechanics like parrying and a relatively simple combo structure make the game less deep than expected.


Nothing but pure style.
Bloody Summer!
Can I get the camera just a little bit further back and higher?


Mastered WTF
Lots of ideas that work
Some readability issues
Graphically stripped down


Unique, creative, and endearing
Unpredictable at every turn
Some enemies and bosses are frustratingly designed
Some presentation issues


Memorable soundtrack
Freedom of activities
There could be more head chefs.
Slow progression of weapon upgrades


The character design and the blending of genres make the artistic direction of the game unique.
A violent action-packed adventure with science-fiction atmospheres.
The refresh rate drops to historically low levels on too many occasions.
Where is the Japanese dubbing?


Incredible art direction and style
Constantly subverts expectations and delivers on trademark strangeness
Subspace areas are a little bland and, too often, disrupt the action
The narrative thread was hard to follow
Performance pre-launch is remarkably poor at times


Satisfying combat
Interesting narrative premise
Annoying retro minigames
Unpolished mechanics
The weirdness is shallow


Creative, varied, surprising
Unique story
Mediocre action and combo
Gameplay to be reviewed


Texts of tutorials available for everyone
More than 15 hours of content
Intense boss battles with a Time-Attack mode including a risk/reward mechanism.
Unlockable skill badges allow players to specialize in their gameplay style.
Unusual skills system associated with a breeding mechanism
Character improvement in a non-linear manner in a charming retro style.
Strange and bloody story with moments of charming character
Strong presentation with playful menus and multimedia mix during staging.
Nicely pixelated 2D spaceship base
Versatile and catchy soundtrack
Mainly successful German translation
Awkward switch between weapons
Too often, an uneventful exploration of the underground.
Palace of challenges thrown together without ideas
Before the first recoil improvement, enemies do not react to hits.
The story is intentionally told in a confusing manner.
3D assets seem outdated.
Unstable performance mode in the face of a large number of opponents.
Quality mode still jerky during the testing period.
No German version


Satisfying Boss Battles
Gorgeous Visual Styles
Fun to Mow Down Enemies
Framerate Drops During Cutscenes
Swapping Weapons Is a Hassle


Unique and assumed universe
Nervous and spectacular gameplay
A true identity
Some technical issues
Narration that may lose some players


Great boss battles
A lot of variety
Totally absurd moments
Lack of clarity in the fights
Forced stealth level
Graphically unconvincing


Distinctive gimmicks in each stage
Oozes with experimental imagination?
Subspace causes half the levels to drag
Visual and audio quirks


Outrageous boss fights with plenty of blood
Various systems creep toward being interesting
Tries too hard to be weird
Combat is clunky with unsatisfying feedback
Forced stealth sections
Unskippable boss intros
No inverted Y-axis in some screens


Really fun Bastard abilities
Different visual styles
Unique and unexpected twists
Terrible performance, even on PS5 Pro


Solid and fun combat system
Many precious works of art and an excellent soundtrack.
Many needlessly complex mechanisms
I share a poor technical compartment, and my PC is working very poorly.


Excellent soundtrack
Intriguing plot, even as it veers further into nonsense
Lackluster level design, and one of the worst final levels in gaming
Enemy variety is woefully low
Very poor performance during heavy action


Nervous and explosive gameplay
Completely offbeat
Fluctuating visual styles that may not appeal to everyone.


Fun character designs
The upgrade minigames are creative
Stiff combat with long animation locks and simple weapons
Relies on a mixture of upscaling and frame generation to deliver a stable performance on PC
Repetitive level design


An over-the-top UFO satisfying at times...
You never know what to expect
Some good ideas...
The Bastards
But too frustrating the rest of the time
A disgusting technique (hello framerate drops)
but executed much too poorly
Hyper repetitive
[5/10] reviewed at 16/02/2026 - Romeo is a Dead Man (PS5) [read the full review on GameHope]
[5/10] reviewed at 16/02/2026 - Romeo is a Dead Man (PC) [read the full review on GameHope]


Its artistic direction, a pure and hardcore Suda 51 game
The progression between real space and subspace
Improvements in the form of fun mini-games
The pixel art phases on board the Last Night
The backup system inspired by Souls-like games
An interesting story with a backdrop of B-movie science fiction.
Sound design is a gem
Honestly, technically very nice
The gameplay mixing No More Heroes and Shadow of the Damned
A construction that is nevertheless clever on certain levels...
Confused and unreadable fights
The camera, a nightmare despite the locking.
The gameplay loop that doesn't refresh enough
Some quickly anecdotal bosses
Too many underutilized gameplay elements
A botched optimization
The dungeons, which do not bring any additional value.
This same narrative that goes (too) off the rails
Funny and crazy
New aesthetic surprises again and again
Wide range of genres in the original soundtrack, stays on top.
Various mechanisms
Wide selection of quality weapons
Fun combat system with cool group skills.
Incredible boss designs
Very monotonous additional palace
"The stealth section" is way too long.
Occasional disorientation
reviewed at 11/02/2026 - Romeo is a Dead Man im Test: Der wildeste Videospieltrip des Jahres [read the full review on 4players]
60
+FPS.
Exceptional audio.
A weird but amazing story.
Easy to understand controls.
Plenty to keep you coming back for more.
Some genuinely delightful gameplay sequences and artistic deviations
Eclectic, bop-filled soundtrack
Bastards
Terribly uneven performance
Starkly bland core level designs
More meta than meaningful
Each level introduces ideas that keep curiosity alive.
Caciarone to the infinite power...
The sub space is a boring and repetitive mechanic.
Different unfinished or poorly balanced aspects
reviewed at 17/02/2026 - [Análisis] Romeo is a Dead Man: Suda 51 buscando a su Julieta [read the full review on Videojuerguistas]
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Romeo is a Dead Man review : Romeo is a Dead Man seems to be very good in the category of Video Games, the reviews are very positive overall for this product and the "Pros" are higher than "Cons".
What rating did Romeo is a Dead Man get?
An average rating of 3.6/5 with 45 ratings.What price ?
(Check the price: amazon)
Your review and rating for Romeo is a Dead Man:
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