Check all the 36 reviews find on Video Games Metroid Prime 4: Beyond, with the 29 ratings, comments, pros & cons from the reviewers.
Theses reviews and tests from Video Games magazines and websites give 29 ratings, we get this average rating to this Metroid product : 4/5.
En bref
- 36 reviews and opinions with 29 ratings for Metroid Prime 4: Beyond
- We obtain an average score of 4/5, or 79.97/100
- NDA on Reviews ? Please note that 34 reviews were published the same day 02/12/2025.
Metroid Prime 4: Beyond ratings
Source: https://www.commentChoisir.fr
| 10/10 Le Bêta-Testeur | 92/100 Nintendúo | 9/10 VideoChums |
| 9/10 Shacknews | 9/10 Nintendo-Town | 9/10 GameOver |
| 9/10 Nintendo Life | 90/100 TierraGamer | 85/100 Games.ch |
| 17/20 GamerGen | 8/10 GameSpot | 8/10 IGN |
| 8/10 ActuGaming | 8/10 wccftech | 80/100 COGconnected |
| 8/10 GameInformer | 8/10 Well Played | 8/10 Vandal |
| 8/10 Areajugones | 8/10 Multiplayer.it | 8/10 Beyond Gaming |
| 4/5 Absolute Geeks | 77/100 GeekiT | 7/10 Journal du Geek |
| 7/10 GamersGlobal | 3/5 EuroGamer.fr | 3/5 GamesRadar |
| 6/10 Numerama | 6/10 GameReactor |
For Video Games, ratings are sometimes different depending on the platform. Please refer to the good review...
Pros and cons for Metroid Prime 4: Beyond List of reviews and ratings
To better compare, we looked for you the advantages and disadvantages of Below and the notes given by specialized sites.
No "Pros & Cons" find at Le Bêta-Testeur
No "Pros & Cons" find at Nintendúo


Absolutely astounding stage designs
Gorgeous environments and great characters
The desert area can be tedious to traverse


Challenging boss battles
Stunning visuals
Flawless performance
Intriguing story premise
Unskippable repeated cinematics


La narration, directe et indirecte, qui enrichie encore plus le lore
Le mode souris des Joy-Con 2 est intuitif, fluide et s'intègre parfaitement au gameplay
L'atmosphère, l'exploration méthodique et le sentiment d'isolation de la série sont parfaitement respectés
Les pouvoirs psychiques enrichissent l?architecture des niveaux et les énigmes sans dénaturer l'expérience
Les contrôles sont précis, avec un gyroscope en portable bien implémenté
Bande-son atmosphérique et bruitages soignés
Absence de temps de chargement
Les boss, toujours des moments à part
Du late game bien pensé
Personnages secondaires parfois trop bavards ou Captain Obvious
La multiplicité des boutons et des modes (visière, pouvoirs) demande un temps d'adaptation
Le système de sauvegarde vieillot


In the majority of the title, this wonderful feeling of isolation, exploration but also fear of what we are going to face.
Inspired artistic direction, giving personality and coherence to the game's image, covering a wide range of non-"next-gen" graphics.
The gameplay perfectly serves the objective of a game that is more focused on adventure and less on FPS, by making the player think, without handing everything to them on a silver platter.
Very good music, excellent sound quality.
Technically flawless and absolutely problem-free.
Retro Studios' choice to require the player to complete a lengthy collection/quest search before Act 3 is unacceptable. This deals a heavy blow to the flow of the game.


Stunning enemy and environmental design
Vi-O-La traversal is slick and satisfying
Lots of collectibles made approachable with unlockable perks
The best soundtrack since the original Prime
Intriguing storyline bolstered by the Federation side characters
Locking great features behind amiibo is frustrating
No "Pros & Cons" find at TierraGamer


Several skills and cool gadgets
Great boss battles
Various fields of application
First-class music and good sound effects
Elegant graphics, although not exceptional, on Switch 2
Different control variations, all working well (including mouse function)
Individual bosses can potentially be a bit too difficult compared to the rest.


Tense and exciting boss battles with cool creepy metroid-infused designs
Beautiful-looking environments, especially in more industrial wreckage biomes
Story of the Lamorn is well-done and melancholic
Riding around on Vi-O-La grew on me over time, but?
Controls for Psychic powers and Vi-O-La can feel too fiddly
Federation characters are broad military archetypes and not very interesting
No "Pros & Cons" find at IGN


A gameplay that is always ultra-responsive.
A more present but well-balanced narration
More powers and a smooth progression
A real technical reference for the Switch and the Switch 2
Only English voices, surprising coming from Nintendo.
Motorcycle quite accessory
A somewhat sparse open area


Visuals dazzle artistically and technically
Expansive and memorable world to explore
Traditional Metroid "dungeons" the series' best
Typically-great eerie soundtrack
Meaty amount of content
Home stretch feels a bit flat


Excellent music
Mouse controls are slick
Visual design very familiar
Mouse ill-suited for long sessions
No "Pros & Cons" find at GameInformer
No "Pros & Cons" find at Well Played


In audiovisual, it is very well resolved, both technically and artistically.
Desire to innovate, with unique skills, sanctuaries and some interesting bosses.
The sequences with NPCs are more numerous than expected and take away space from the classic gameplay.
Samus Aran has many skills, but they are not sufficiently exploited.


Some new powers that change what we were used to.
The battles against the final bosses
The soundtrack is spectacular
On an aesthetic level, it's truly incredible.
In terms of rhythm, there are sequences that are better than others.


Beautiful design of enemies and bosses
Pleasant collaboration with the various characters.
The main areas range from very good to excellent.
Good facial animations
The desert is conceptually old and has a bland design.
Samus "muta" is anachronistic, with dubbing.


Best Metroid game so far
Fun power-ups
No connected world / open world part is superfluous.
A little short in terms of game duration.
No "Pros & Cons" find at Absolute Geeks
No "Pros & Cons" find at GeekiT


The fundamentals of the series are still there
Impressive sound design
Interesting level design in the "classic" areas.
The motorcycle that breaks the rhythm
The mouse mode of the Joy-Con 2 is uncomfortable.


Precise use, whether with a controller, a motion command or a mouse function.
The design of dungeon levels often leads to an interesting change in the environment.
Boss fights are mainly highlights.
Some powerful script sequences
Exploring highly atmospheric areas is enhanced by small puzzles and jumping passages.
In many places, one comes across incentives to come back later with more skills.
The story has a few twists and turns.
The battles against alien fauna and machines are happening quickly.
An excellent artistic design presents attractive perspectives on the abandoned planet.
A flawless 4K/60 performance (1080p / 120 fps performance mode untested)
Sensation of a well-fitted helmet in the interface and details such as drops on the visor.
Nice graphic details like hot air around the gun barrel after continuous firing.
Very present soundtrack with frequent use of choir singing.
Powerful sounds for beam weapons, motorcycles, and alien technology.
Sometimes, overly intrusive control hints appear when the correct skill is not used against a boss or puzzle.
The aids are signaled by radio at certain locations, whether you want it or not.
Boring and open concentration area with artificially scattered tasks and collectible objects.
Backtracking multiple constraints around the world without added value.
Exploring the hub will only be profitable from the second half with all the skills.
Standard fights are often very simple, without interesting situations due to the environment or enemy combinations.
All too often, only an increased ammo limit is offered as a reward for optional exploration.
Some textures and moderate effects
Some sequences, such as long elevator rides, clearly hide loading times.
However, sometimes there are sections with multiple consecutive loading screens.
No German voice
Samus never speaks, but only screams when she is touched.
No "Pros & Cons" find at EuroGamer.fr


Incredible atmosphere
+
Gorgeous on Switch 2
+
Really immersive level design
Psychic powers feel clunky
-
Overworld adds bloat and is mostly empty
-
Back and forth more annoying than past games


Control options
Exemplary technical robustness
Samus is no longer alone
The motorcycle?!


Controls fantastically
Good bosses
A few decent sections
The grapple beam and the cannon
Archaic open world and bike
Impertinent hand-holding
Uneven art and music
An end-boss glitch and risky save game management
No "Pros & Cons" find at GameKult.com
Powerful performance with two modes (4K/60 FPS, 1080p/120 FPS)
Well-thought-out level design
Shooting battles feel smooth and intuitive.
The riddles are fair, without representing extreme puzzles.
The upgrade system remains up to date thanks to a good pace.
Dense atmosphere, exciting game world to explore
Psychic powers integrate well.
The Vi-O-La motorcycle drives perfectly.
Orchestral soundtrack and good sound atmosphere
different control modes
Help accessible at the touch of a button
The open world as a hub of connection would not have been necessary.
Some textures and shadows with low resolution
A lot of backtracking, which can sometimes be quite tedious without a teleportation function.
No free backup available at any time.
Escort missions can be boring.
+ Interesting and well-integrated psychic powers
+ Subtle and well-executed narration
Varied gameplay thanks to Vi-O-La and classic abilities
+ Very beautiful both as a portable and as a docked device
+ Solid level design and successful overall readability
+ Aggressive and more demanding enemy AI
+ Particularly successful Morph Ball passages
Frustrating battles due to Samus' rigidity and the difficulty of aiming with the joystick.
Peaks of difficulty related to dodge management
Possibility of going around in circles if a puzzle escapes us
Manual backups are still too important.
Viewros surface too empty and unappealing
Gigantic production values.
Everything has been taken care of down to the smallest detail.
The mouse mode, although innovative, may not be suitable for everyone.
No "Pros & Cons" find at PlaySense
No "Pros & Cons" find at JeuxVideo.com
No "Pros & Cons" find at GamesWelt
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