Check all the 48 reviews find on Video Games Killing Floor 3, with the 33 ratings, comments, pros & cons from the reviewers.
Theses reviews and tests from Video Games magazines and websites give 33 ratings, we get this average rating to this Killing Floor product : 3.3/5.
En bref
- 48 reviews and opinions with 33 ratings for Killing Floor 3
- We obtain an average score of 3.3/5, or 65.03/100
- Warning this product has been rated 1 times severely, with very low scores, read the tests associated with these ratings.
Killing Floor 3 ratings
Source: https://www.commentChoisir.fr
| 85/100 Complete Xbox | 83/100 Generación Xbox | 8/10 Shacknews |
| 8/10 Movies Games and Tech | 8/10 GameScore.it | 8/10 KeenGamer |
| 79/100 Console Tribe | 77/100 Games.ch | 7/10 ZTGD |
| 7/10 Multiplayer.it | 7/10 TheSixthAxis | 70/100 TierraGamer |
| 7/10 Comunidad Xbox | 14/20 SpiritGamer | 62/100 XBoxOrNot |
| 3/5 Absolute Geeks | 6/10 3RD Strike | 6/10 Hinsusta |
| 6/10 wccftech | 6/10 Pizza Fria | 6/10 MKAU Gaming |
| 6/10 GeekNPlay | 6/10 Xbox-Mag | 6/10 GameHope |
| 6/10 ActuGaming | 6/10 Vandal | 5/10 GamingBolt |
| 5/10 Phenixx Gaming | 5/10 Beyond Gaming | 5/10 Well Played |
| 2/5 Geek Generation |
For Video Games, ratings are sometimes different depending on the platform. Please refer to the good review...
Pros and cons for Killing Floor 3 List of reviews and ratings
To better compare, we looked for you the advantages and disadvantages of Below and the notes given by specialized sites.


Great weapon variety
The dodging mechanic is a welcomed addition
Annoying hub
1/2 the number of character classes & 1/3 number of maps compared to KF2
reviewed at 22/08/2025 - Snapshot ? Killing Floor III [read the full review on Complete Xbox]


Addictive gameplay
Brutal soundtrack
Acceptable variety of enemies
60 images per second on both Xbox consoles
Some ups and downs in performance on Xbox Series S


New maps are fun to explore
Weapons mod system brings layers to every weapon
Monsters are solidly upgraded and fun to kill
New bosses are interesting
Crossplay between platforms
Solo play can get boring
Some button functions are questionably mapped
No new small enemies
Maps sometimes feel too big
Ninja weapons lacking in customization
No "Pros & Cons" find at Movies Games and Tech
No "Pros & Cons" find at GameScore.it


Fun Arsenal Of Weapons
Terrifyingly Awesome Enemies & Bosses
Visuals Look Great
Cool Ultimate Moves
Revamped Class/Perk System
Some Audio Bugs
Cringe One Liners
Hub World Needs Some Work


Cooperative for five and crossplay
Quite complex role system...
Not many new features compared to the past in the pad's pocket.
Some technical issues


Good choice of weapons and upgrades.
Interesting opponent
Smooth game
The weapons feel a little too weak.
Appearance and soundtrack relatively generic.
Skills and benefits rather boring
No "Pros & Cons" find at ZTGD


The cooperative is doing very well, even in crossplay.
Differentiated classes, well-realized enemies
Weapon and upgrade balancing to be reviewed.
The lack of substantial innovations can be felt.


Smart enemies that chase you round the map
Weapon customisation adds a new level of play
Excellent sound design
Generic visual design for the leve;ls
Some performance issues
No "Pros & Cons" find at TierraGamer


High-pitched sound section
A perfect experience for playing multiplayer with friends.
Little innovation compared to the previous delivery.
Lack of artistic cohesion at certain levels.
No "Pros & Cons" find at SpiritGamer


The system of dynamic wave
Finally a game from 2020
Verticality
A French dubbing
The different classes that vary the gameplay
Weapon customization and manufacturing
The progression system that makes it a bit addictive
The punchlines
Loss of the B-movie side
Scenario Osef
Scenario Osef
Tiring in the long run
Short lifespan for those who just want to skim the title
Content to expand
It stinks of microtransactions
No "Pros & Cons" find at Absolute Geeks
Decent (but slow) progression system
Quite a few gamebreaking bugs still present


Cooperative mode for up to six players
Innovative weapon enhancement system
Lack of content
Casual game crash
The supply pass seems expensive.
Lack of long-term motivation
Casual game crash
The supply pass seems expensive.
Lack of long-term motivation


There's plenty of weapons and build variety to shake things up
Guns sound hollow and aren't satisfying to shoot, even if Zeds still fall in a satisfying way
Poor technical performance makes it a chore to run
Progression is a grind, and an even worse one if you try to play the game solo


Good weapon options and experts
Subtitled in Portuguese
Weapons with little impact and force make battles much more boring.
Uninspired and lifeless phases
Improving the skills of specialists does not change much mechanically.
Superficial and personality-less characters


Boss encounters are more engaging
Class ultimates introduce interesting tactical variety
Gunplay lacks impact and satisfaction
Rigid progression system replaces flexible perks
Light on launch content and game modes


Reactive and modular classes
Dynamic maps
Coop cross-play fluid
Coherent sound/visual atmosphere
Slow and rigid progression
Bugs and technical instabilities
Absence of expected features (chat, servers)
Tone of the series diminished, intrusive monetization


Intuitive gameplay;
Successful cooperation;
Top customization;
Interesting evolution.
Gameplay loop quickly becomes repetitive;
Few bosses;
Sometimes confused;
No contextualization;
Gameplay lacks dynamism.


Six specialists with varied playing styles
Visually impressive with Unreal Engine 5
Affordable rate for a game of this caliber
Rich progression if one invests oneself
Overloaded progression (battle pass, daily objectives)
Repetitive content after about ten hours of solo play.
Lack of text chat on PC and server browsers
Smoother atmosphere, less insolent than previous episodes.
[6/10] reviewed at 07/08/2025 - Killing Floor 3 (PC) [read the full review on GameHope]
[6/10] reviewed at 07/08/2025 - Killing Floor 3 (PS5) [read the full review on GameHope]


Decent content...
The stronghold, an immersive HQ...
A fully comprehensive customization of weapons
Rusting Zeds, always satisfying
Zed Time, a slow motion that always delivers the coffee
A soundtrack that still rocks
The well-designed class system
The different skill trees
The new bosses to face
... promoting the grind
... with a superfluous interface
Really slow progress
A feeling too archaic about certain game mechanics
Too generic and lacking artistic inspiration
Bugs and disappointing optimization
Where did the awesome PvP of Killing Floor 2 go?
A too cluttered interface


Slaughtering Zed with friends is always fun.
The tasks that advance the story help guide us during the first hours.
The artistic direction has lost its identity.
Some changes have not been beneficial and there are significant absences.


Maps don't feel notable but their layouts flow well enough
Metal soundtrack is fantastic
Some decently gorgeous lighting and shadows
Locking perks and skills to Specialists limits build-crafting significantly
The Stronghold fails where a simple menu system would have sufficed
Feels grindy past the opening levels
Weapon feel and responsiveness is lacking
Performance issues and bugs
The metal soundtrack is ultimately wasted


Awesome Gun Customization
Performance Issues
Lack of Polish


Shooting zombies into pieces remains fun...
... but this third part is overall weaker than the previous games.
An early access strategy would have been better for everyone.


Weapon variety, attachments feel impactful
Class perk trees feel considered and greatly boost players? role utility
Slow-mo slaughter time with buddies remains joyous and gruesome
Controls are unruly
Generic presentation and cosmetics
Confusing, convoluted and slow progression
Poor user experience


Detailed gore visuals
A nice soundtrack
Low readability, technical bugs
Not much solo content, quickly repetitive
Lack of features (chat, servers)
No "Pros & Cons" find at Game IT
reviewed at 12/08/2025 - [Análisis] Killing Floor 3, te dejará secuelas [read the full review on Game IT]
No "Pros & Cons" find at Videojuerguistas
reviewed at 25/07/2025 - [Análisis] Killing Floor 3, valoración del cooperativo y single player [read the full review on Videojuerguistas]
No "Pros & Cons" find at GameReactor


... you have already blown up hundreds of Zeds in Killing Floor 2 and you want more.
... you are more drawn to splatter, slow motion, and weapon customization than to the story.
... the search for loot and levels quickly frustrates you.
... you hope for a real innovation from the third party.
Improved mobility and verticality
System of the deepest classes
Reduced content offer
Anonymous cosmetics
No "Pros & Cons" find at Tweakers
No "Pros & Cons" find at Checkpoint Gaming
No "Pros & Cons" find at Consollection
The music is always present and of good quality
The skill tree system and weapon mods
The number of bugs (AI stuck in walls, unable to attack, etc.)
A somewhat empty content at launch
A not so glorious microtransaction system
The useless HUB
It is not possible to customize the game except for the map and the difficulty.
The feeling of increasing power with the builds.
+ Cooperative mode still as effective.
+ Successful design of enemies (Zeds).
- Poorly balanced difficulty in solo play at high level.
Diverse but unmemorable environments.
No "Pros & Cons" find at TheXboxHub
No "Pros & Cons" find at PlaySense
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