Check all the 89 reviews find on Video Games Crimson Desert , with the 50 ratings, comments, pros & cons from the reviewers.
Theses reviews and tests from Video Games magazines and websites give 50 ratings, we get this average rating to this Crimson Desert product : 3.7/5.
En bref
- 89 reviews and opinions with 50 ratings for Crimson Desert
- We obtain an average score of 3.7/5, or 73.76/100
- This product got 2 times the maximum score in the reviews! This is pretty rare and shows that this Video Games is extremely successful!
- Warning this product has been rated 2 times severely, with very low scores, read the tests associated with these ratings.
Crimson Desert ratings
Source: https://www.commentChoisir.fr
| 5/5 TechPowerUp | 95/100 Gaming Trend | 19/20 JeuxActu.com |
| 94/100 Generación Xbox | 90/100 Windows Central | 9/10 Areajugones |
| 9/10 KeenGamer | 85/100 TierraGamer | 17/20 GamerGen |
| 84/100 COGconnected | 4/5 GamesRadar | 8/10 GameReactor |
| 8/10 GamingBolt | 80/100 PCGamer | 80/100 Games.ch |
| 8/10 XBoxEra | 4/5 N-Gamz | 8/10 Pizza Fria |
| 8/10 Beyond Gaming | 4/5 TheXboxHub | 8/10 GameScore.it |
| 80/100 Complete Xbox | 4/5 Geek Generation | 8/10 NerdMovieProductions |
| 8/10 3RD Strike | 7/10 ActuGaming | 7/10 Numerama |
| 7/10 GameInformer | 7/10 PCGames | 7/10 MeriStation |
| 70/100 Console Tribe | 7/10 GameHope | 14/20 SpiritGamer |
| 7/10 LeCafeDuGeek | 3/5 EuroGamer.fr | 6/10 IGN |
| 6/10 Journal du Geek | 3/5 Absolute Geeks | 6/10 GamersGlobal |
| 6/10 Push Square | 6/10 Xbox-Mag | 3/5 NME |
| 5/10 Shacknews | 5/10 Well Played | 2/5 Geeks By Girls |
| 1/10 Vandal |
For Video Games, ratings are sometimes different depending on the platform. Please refer to the good review...
Pros and cons for Crimson Desert List of reviews and ratings
To better compare, we looked for you the advantages and disadvantages of Below and the notes given by specialized sites.
[5/5] reviewed at 31/03/2026 - Test Crimson Desert Performance Benchmark [read the full review on TechPowerUp]


Voice acting and soundtrack is fantastic
Side missions are almost as satisfying as main missions
SO many puzzles, caves, and mysteries to discover
Incredible worldbuilding
A wealth of things to do beyond the story
Instructions can occasionally be obtuse
Not every mechanic or activity is a home run




A vast world with great freedom: there is always something to do or discover.
Large number of graphic options: allows to adapt the experience to different devices.
Not all missions have the same level of interest.
Not being able to play it on Xbox Series.


Combat that continues to evolve
Activities galore
Numerous well-crafted puzzles
Filler material
Lack of true storage for gear


A fight that, once mastered, is pure fantasy.
The content has no end. Weeks and weeks of gameplay.
Visually breathtaking in every landscape.
Secondary missions teach you the game without you even realizing it.
The puzzles are original and challenging
The chefs are creative, demanding, and extremely satisfying...
The learning curve is a brick wall.
The menus and inventory are chaotic at first.


Freedom to explore the world at your own pace.
Impactful and creative combat system.
Great replayability
Stunning visuals with detailed environments and dynamic weather.
A lot of systems and mechanics to keep in mind throughout the adventure.
Less engaging narrative, overshadowed by the world.
Minor bugs and technical issues.




Huge amount of quality content
Distinctive combat
Tons of variety
Great audio design, acting and music
Opaque systems
Frustrating controls
Lots of bugs, some serious
Difficulty spikes in boss design


Fighting against groups of enemies is always superb
+
A truly vast world, beautifully presented
+
Exploring always yields fascinating results
A story that's difficult to invest in
-
Boss fights are often exhaustingly difficult
-
Some sloppy or discordant mechanics


Endless things to do; there's always something for every type of player
A very basic storyline
Unbalanced boss fights
It needs a thorough overhaul of the menu and quality-of-life options


Absurd, large, freely explorable game world.
Skills tree, where each point brings a noticeable change.
Technically impressive graphics and long-term vision
The fights range from insignificant to extremely difficult.
The story is almost non-existent.
The control is not intuitive.


Tight combat
Fantastic systemic approach to everything
Excellent OST
Hundreds of hours of content
Lots of Bugs
Mediocre Story and some baffling quality of life decisions


Pywel is brimming with activities and rewards organic exploration
Tons of other systems to discover
Responsive combat that's addictive and backed by some strong boss fights
Progression feels knee-capped by the demand for Abyss Artifacts early on
Annoying inventory management and no storage chest at launch to help ease the burden
Various odd design decisions that bog down exploration, combat and side content
[8/10] reviewed at 23/03/2026 - Test Crimson Desert PS5/PS5 Pro ? An Ode To The Unknown [read the full review on GamingBolt]


Open living world, vast and truly magnificent.
Excellent performance on PS5 Pro after various patches and the addition of PSSR 2.
Immersive orchestral soundtrack
A feeling of immense freedom and an extraordinary generosity of content
Some fairly complex and unnatural button combinations
A learning curve that can sometimes be steep, especially against bosses.


Pywel is rich in details, inhabitants, cities, secrets, and distinct biomes.
Creative and very satisfying combat when mastered.
Progression systems and life skills add real depth to the journey.
Free, enriching and natural exploration
The central story is less powerful than the world and systems that surround it.
The game may intimidate some players because of its numerous systems and details.
The beginning of the game can be confusing, slow, and lacking in action.


Freedom and opportunities
The fight is widespread
A beautiful blend of well-known gaming experiences
Beautiful world
Management is tedious.
The game sometimes doesn't explain much.
Difficult and illogical optional puzzles


Visually stunning environments
An incredible amount of things to do
Excellent audio
The control scheme can be overwhelming


Fresh, engaging missions and side content
Deep narrative with meaningful choice
Tactical combat that feels rewarding once mastered
Strong audio?visual atmosphere on Xbox Series X|S
Control and combat have a learning curve
Pacing occasionally uneven


Exceptional sense of exploration
Extremely rich content
Outstanding artistic direction
Dynamic and satisfying long-lasting battles
Absence of original version
Narration in the background
Too many systems to assimilate
Demanding handling


An indecent amount of things to do
We are constantly amazed by the gaming experience.
Technically excellent
Many small problems, but for some they may seem insurmountable.
The game shines when chaos reigns supreme.
Story
Combat grew on us
Small graphical bugs


A call to adventure that is hard to ignore
It's still sumptuous, even on a mid-range machine.
Chain the RKOs in this dynamic and ultra comprehensive combat system.
Many truly unique weapons to discover
Three distinct playable characters with their own skill tree
Some puzzles are damn clever.
English dubbing has a lot of charm
Burn everything on the back of a dragon, the pleasure of simple things
An ambition that borders on excess, but is commendable.
Some (superb) bosses
Tutorials and goal instructions completely need to be reviewed.
A cliché, poorly told story, filled with uninteresting characters, with Kliff at the forefront.
Little freedom in solving puzzles, despite all the tools he provides.
A particularly poorly designed inventory system, even after a first patch.
Balancing with strawberries
Scripting issues are still too common and can hinder progress.
Many other (horrible) bosses


A huge and well-stuffed open world
A variety of crazy things to see and do.
Sometimes messy fights
Far too many pointless missions


The fight gets better after spending a good number of hours. We see some epic moments.
Visually, it's spectacular. It's a cutting-edge game in terms of technology.
Very content-rich. The camp management is great.
It's very, very obtuse. It is governed by very precise rules.
Most of the missions and tasks around the main plot are collection quests that are not very interesting.


Vast and beautiful gaming world
On the console, it's a small technical miracle.
Unsent history
There is a lack of cohesion.


Huge and detail-rich open world
Impressive scale.
Some truly memorable emerging sequences
Exceptional overall ambition
Often absurd or poorly thought-out missions
Tedious controls
Fights too quickly boring
Stacking of mechanics that hinders enjoyment
[7/10] reviewed at 13/04/2026 - Crimson Desert (PS5) [read the full review on GameHope]
[7/10] reviewed at 13/04/2026 - Crimson Desert (PC) [read the full review on GameHope]


Credible open world
Dynamic fights at times
Mature narration
Efficient exploration
Late loading of textures
Unbalanced difficulty
Quests can sometimes be confusing
Uneven finish
Ambition that exceeds mastery of the game


Varied and spectacular fights
Really enjoyable riddles
Interface too messy


Interiors of buildings accessible almost everywhere
BlackSpace engine technically solid
Successful soundtrack
Support for Nvidia technologies
The protagonist without charisma or depth
Artistic direction too saturated, aggressive lighting
Staging and stereotyped characters
Non-intuitive controls
Confusing inventory system
NPCs repeating their dialogue lines in a loop
Approximate translation


The temporary selfish perspective facilitates the targeted acquisition of individual objects.
Quick access to the last menu consulted possible
A huge game world full of details...
Effective combat system with a wide variety of movements.
The skill tree expands both combat and exploration skills in a motivating way.
No boring level system, the strength is determined by the equipment and skill points earned.
Unique details like blinding enemies with bright reflections on the blade.
Various secondary activities, from animal breeding to fishing, as well as several mini-games.
The last survivors of an opposing group are already fleeing in front of you.
Many dialogues are animated in an elaborate way instead of just showing still characters.
Seamless transitions in cinematics during boss battles
A phenomenal panoramic view from the sky or from the mountain tops.
Sometimes there are large groups of enemies and many NPCs in the cities and along the roads.
Each NPC is fully voiced.
Powerful sounds in battles
Again and again, the locking to interact with NPCs/objects does not work directly.
The camera is unable to keep up with the action when opponents are added during the fight.
Partially poorly explained mechanisms.
Very complex menus
Respawning will take you to predefined spawn points, not your last position.
... which is initially difficult to navigate in a complicated manner
Bumps with overflowing combo hits are spikes of excessive difficulty.
Some quest trigger points are very sensitive.
Many aspects such as resource gathering or forging are laborious.
The staging is chatty with the 08/15 NPCs but stingy with words with the main characters.
Improving equipment quickly becomes a race for resources.
The world often reacts in a non-logical way despite all the systems in place to your actions and other cases of blatant inconsistency.
Again and again bugs and sometimes even crashes.
Image refresh rate unstable in quality and performance mode
The cutscenes cannot be skipped, only fast-forwarded.
Very high contrast and non-adjustable gamma value.
Approximately 20 seconds of loading time when restarting a boss fight.
Perceptible pauses between the lines of dialogue on several occasions.


Exploration is a delight
Deep, expressive combat
Some spectacular bosses
Stunning scenery
Staggering breadth of freeform content
Graphical issues on PS5 Pro
Quality of life barely exists
Some significant difficulty spikes
Can feel like an early access release


Three playable characters;
Nervous and brutal fights;
Gigantic universe;
Colossal content;
Rewarding exploration;
Varied bestiary.
Unclear skills trees;
Austere menus and tedious navigation;
Poorly thought out tutorial;
Capricious camera;
Poorly balanced difficulty;
Catastrophic handling;
Technically limited.


There?s total freedom to do things however you see fit
The combat is a constant thrill
You?ll need to spend hours learning the many different gameplay mechanics
Issues with performance and controls make an already-complicated game even more difficult


Combat has a lot of depth and is satisfying against smaller enemies
A truly absurd amount of things to do
The story is poorly told
One of the worst inventory systems I have ever seen in a video game
An artificial world that exists to bend to you
Tutorialization is poor
Awful boss fights
Kliff and company don't know what basic things are until you pick them up or identify them
Routinely does the worst thing a video game can do: waste your time


Accents and delivery give this world an authentic sense of place
In-engine cutscenes are very well animated
PC performance is surprisingly robust and serves the game tremendously well
Controls are an infrequently unresponsive mess
Unintuitive interfaces and mission structures
Long loads, unskippable cutscenes, and a general unhurriedness hamper pacing


Dynamic fights
Three playable characters
Original frames to discover
A huge amount of playing time (maybe even too much)
A fantasy that combines with futuristic elements for no reason (the fantasy was sufficient on its own)
Difficulty level poorly adjusted
Precision issues that penalize during mini-games.
A not very original story that takes a backseat because of all the other options available.
Horrible inventory management, even more so in combat.
We do not get attached to our characters and it's a shame.
Scenario not exploited enough and characters without charisma
reviewed at 10/10/2025 - PREVIEW On a joué à Crimson Desert lors du Tokyo Game Show 2025 [read the full review on JVFrance]
reviewed at 11/06/2025 - SGF 2025 Hands-On Preview: Crimson Desert Is Pure Spectacle, Even If It's A Bit Frustrating At Times [read the full review on MMORPG.com]
reviewed at 18/03/2026 - Test Crimson Desert: Beautiful And Brutal From Start To Finish [read the full review on MMORPG.com]
reviewed at 20/03/2026 - Test Crimson Desert Has Sold Through 2 Million Copies Amid Mixeds [read the full review on MMORPG.com]
reviewed at 21/03/2026 - Le monde ouvert de Crimson Desert tient-il toutes ses promesses ? Voici notre avis dans ce vidéo test ! [read the full review on JeuxVideo.com]
reviewed at 18/03/2026 - Test : Crimson Desert : la preuve que copier Elden Ring et The Witcher ne suffit pas à faire un grand jeu [read the full review on GameKult.com]
Remarkably powerful engine with good performance.
a lot of quests and activities
Exciting riddles
Demanding bosses
Expansion of your own camp
Entertaining story, although not always thrilling.
Powerful combat system
no enemies on a scale
The quests are sometimes a bit unimaginative.
Many things are poorly explained, confusing, or not explained at all.
Design of mediocre boss with sometimes unfair maneuvers
The control and camera could be more precise.
Very overloaded control
Everywhere to discover
Powerful fights
Talent tree with a multitude of skills instead of simple boring attribute increases.
Superb sound atmosphere
Impressive graphics with very elegant ray tracing.
Wide range of side quests and activities
Main character dull
One-dimensional supporting characters
Completely overwhelmed control, especially with a game controller.
Poor quest design
Immersion is too often interrupted.
Poor management of players, even in puzzles
Very remarkable detail pop-ins
Often, groups of opponents are excessively numerous.
Boss fights are sometimes very frustrating.
Boring inventory limit, no storage chest
reviewed at 20/03/2026 - Crimson Desert im Test: Ein Spiel, bei dem ich mich frage ?Och Mensch, warum?? [read the full review on 4players]
The combat system, even though it is difficult
Absolute generosity with hundreds of hours of content
+ An engine that performs well on PC despite the density
A destructible and malleable environment that promotes ingenuity
A mundane story and a hero who is too passive.
Impossible to pass cutscenes
Uneven finish
Many activities and varied missions.
Excellent progress
Many things to do, but many are superficial and managed in a disorganized manner.
Sometimes limited control system, for what is asked to do.
reviewed at 08/04/2026 - Análisis: Crimson Desert en PS5 estándar, ¿merece la pena? [read the full review on Videojuerguistas]
reviewed at 17/04/2026 - Crimson Desert tras 50 horas: Análisis en una PS5 base [read the full review on Videojuerguistas]
Crisp combat with a wide variety of skills for everyone
Amazing mounts to traverse the massive map
Some incredible boss fights
Gorgeous world and a very good performance
First few hours are incredibly miserable and boring
Puzzles have zero directions on what needs to be done
Jank and fundamental issues like bad control scheme
Generally a beautiful appearance
A good construction of the world
Too many different concepts at once
The light sources eclipse everything.
Different rhythm
Decrease in performance


... if you want to discover and learn by yourself their gaming world and mechanics.
... you bring a lot of time and patience.
... you quickly give up during puzzles and boss battles.
... overwhelm you with numerous mechanisms and systems.
reviewed at 18/03/2026 - Video: Im Test haben wir Crimson Desert komplett falsch gespielt - Ihr müsst das zum Glück nicht! [read the full review on GameStar]
reviewed at 18/03/2026 - Plus - Test: Crimson Desert im Test - Nach 100 Stunden weiß ich immer noch nicht, ob ich diese Open World hasse oder liebe [read the full review on GameStar]
[0/] reviewed at 30/04/2026 - Plus - Test: Crimson Desert im Nachtest - Mit neuem Inventar, Schwierigkeitsgraden und Kühlschrank wird die Open World nochmal besser [read the full review on GameStar]
Crimson Desert Users & Customers reviews
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