Lone Ruin Video Review by Noisy Pixel

Lone Ruin Video Review by Noisy Pixel
Video Review for the product Lone Ruin, published on Youtube with the title "Lone Ruin Review - Noisy Pixel" by Noisy Pixel
vidéo test Lone Ruin par Noisy Pixel
Video Review published by Noisy Pixel
date : 2023-01-12 15:00:32
Video Stats : 2148 views, with 114 and 0

Lone Ruin Review - Noisy Pixel
Read the full review here: https://noisypixel.net/lone-ruin-review/
A review code was provided by the publisher for review purposes.

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Text of the video

Lone Ruin Video Review by Noisy Pixel - photo 1


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Foreign
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Debatably one of the most prolific indie game genres with many newcomers looking to be the next big thing there's an addictive quality to seeing how much further you can get with each fresh run either by changing your Loadout or pushing yourself to focus and get into sync with the game but it takes a strong marriage between weapons upgrades level layouts enemy patterns and player control to generate that staying power if just one of these falls out of balance it can make the experience slightly lopsided

Foreign

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Ruin from Cuddle monster games is a twin stick shooter roguelike that tries its best to replicate that sort of addictive cynical gameplay playing as an unnamed explorative Mage you enter a ruined magical City in search of the power nested within its crumbling walls as you dive deeper and deeper you sling Your Arsenal of spells at the fiends and monsters that seek to halt your progress It's a simple minimalist setup with little in-game lore or even cut scenes a lot is left up to interpretation but the lack of story trappings means it's all the easier to jump into each run unhindered and that's part of the fun of these games after all the ability to dive straight back into another run through after biting the dust this is the part of the roguelike formula that lone ruin understands in that short gap between demise and renewal makes it harder to resist the urge for another go unfortunately one thing I feel is lacking is for variety certainly repetition is part of the roguelike
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experience but there needs to be something to keep the experience fresh at all times otherwise it stagnates and the player will start to lose interest there's a decent amount of spells at your disposal from the start but beyond those there are only a few left to discover and I found that many of these spells weren't super useful either perhaps this comes down to my taste but most felt pretty Limited in their utility their drawbacks usually superseded any potential benefits and that's before you get into any of the upgrades upgrades seem pretty standard and while the improvements they offer are certainly noticeable there isn't anything that remarkable or empowering about them for example well I think Personal Taste will largely determine whether you enjoy these spells I found little need to experiment once I found the weapon that seemed far more helpful in dispatching both standard enemies and the bosses the in-game items and blessings broadly fall into the same boat unfortunately only a few are helpful and the number is so thin that it doesn't take long to see all the items offered another feature that lacks variety is the actual ruins themselves although the graphical style is striking with dark shadows illuminated by Chris science neon magentas and glowing greens each level of the ruin doesn't change that much and there's very little Variety in the randomly selected rooms if each level were to have its own gimmick or special traps then that might make the experience of exploring more enjoyable instead ruins just sort of blend together and they begin to feel very homogeneous despite some color
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changes in the enemy types there's little to distinguish where you are the music is also lacking in diversity The synthy Moody beats are Pleasant to listen to and enhance the gloomy Vibe of the ruins but after several runs it starts to wear a bit thin and while there is an excellent selection of weld designed and challenging enemy encounters the bosses themselves are a bit of a letdown aside from the final boss none pose much of a threat instead you're more likely to die in one of the more challenge rooms that will occasionally be thrown at you with the promise of more loot to briefly touch on these rooms in particular they might offer a bid risk reward but to me it never felt worthwhile to take the bait I could quite comfortably ignore them and move forward with what I had built up by that point I do think lone ruin offers a decent challenge the later floors throws a lot at you and it can push you to stay focused even the easy mode can have you sweating if you're careless if it weren't for that challenge this would be a very very short game again the longevity comes from the gameplay Loop that makes roguelikes addictive but once you've slain the final boss I don't think there's much worth in returning to the ruins unless you're trying to chase a high score while many other roguelikes will keep you dungeon crawling for hundreds of hours this one struggles to reach a tenth of that and when it comes to the question of price it becomes even more
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difficult to recommend for how short and lacking in Innovation or variety it is it's a bit shocking that it's priced the same as some of the best roguelikes and Dungeon Crawlers from the past two years they're some fun to be found within its short run time but the disparity between the length and its price means it's probably only to be worth it if it's discounted there is extra fun to be had in survival mode which pits you against wave upon wave of foes but then even this mode feels a bit Bare Bones for the asking price and offers up some gameplay in the endless wave-based format if you're new to roguelikes Lone ruins brevity and simplicity might make it worth a look well if the price is right for you that is unfortunately it's issues and variety and a lackluster arsenal of spells items and upgrades hamper The Experience altogether nevertheless it tried its best to strike that balance of elements and I think it's a commendable effort from a small Dev team to me though that doesn't Excel or evolve the roguelike formula in any unique or engaging way overall it comes across as a bit Hollow and unremarkable Lizzy pixel is giving lone ruin a 5 out of 10. thanks for watching please read the full review noisy pixel.net easy pixels run by a group of Gamers who work hard to deliver news reviews previews and more please subscribe to keep up with all our future content

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