Call of Duty Warzone 2.0 Video Review by GameSpot
Video Review published by GameSpot
date : 2022-11-23 16:00:09
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Titre Original: Call Of Duty: Warzone 2 Review
date : 2022-11-23 16:00:09
Video Stats: 39191 views, with 693 and 0
all the video reviews from GameSpot
Titre Original: Call Of Duty: Warzone 2 Review
Call of Duty Warzone 2.0 Video Review by GameSpot
Video Review for the product Call of Duty Warzone 2.0, published on Youtube with the title "Call Of Duty: Warzone 2 Review" by GameSpot
Text of the video

Although Call of Duty war zone 2 introduces the new al-mazra map it integrates both new and iconic locations together to serve as a crucible for the battle royale's big overhaul to a lot of the core features and the introduction of Modern Warfare 2's mechanics and movement the end result is mixed with some of the new additions making the moment-to-moment action feel fresh while updates to other classic war zone features feel like a step back for the Battle Royale title
Warzone 2's 150 player skirmishes of solo duo trio and quad combatants are played out on the new al-mazra map the fictional desert region in Western Asia does a great job of combining new Modern Warfare to multiplayer maps with several nostalgic locations that long time Call of Duty fans will recognize in every location old or new Blends together to create a vibrant and beautiful environment in comparison to Modern warfares for dance map almazra feels more diverse with its mixture of arid desert large bodies of water tight cities and exposed small towns water was very limited in the original war zone because Modern Warfare lacked swimming mechanics but the sequel brings over all the features and mechanics of Modern Warfare 2 which means that large bodies of water boats and swimming are now added to the mix and their meaningful additions that give you fresh ways to take on fights in war zone 2. being able to dive away from a bad gunfight or use it for stealth to flank an opponent in particular adds a new kind of dynamism to engagements there's also a much better balance with how the map is designed although vast for dance stadium and caldera's Peak weighted the focus to those massive landmarks making them choke points of sorts al-mazura however doesn't have a similar focal point that's hard to Traverse around like the aforementioned locations instead there's a great mix of environments with buildings for Close Quarters action but also a lot of open sight lines for sniping thankfully these spacious areas don't leave you too vulnerable when passing through them as there are plenty of large rocks and other things to use this cover so rotating from point to point doesn't always feel like a straw struggle one of the major gameplay changes Warzone 2 introduces is a brand new Circle mechanic instead of one large Circle there are multiple micro circles appearing at once there can be up to three of these smaller circles active in any given match but eventually these all merge back together for the final Circle although unconventional for the Battle Royale genre this approach does add a bit more spice to the mid-game action of War Zone matches on verdansk or Caldera matches would quickly turn into players camping to wait out further Circle collapses almazara's micro circles Force players together into condensed locations earlier to offer you more engagements leading up to the final Circle collapse this simple change ensures matches feel engaging and like something is always happening around
Again good work while micro circles are a smart and welcome change the same can't be said of War Zone 2's revamped Gulag sadly almazura comes with an overly complex and much larger Gulag Arena which often puts your fate in someone else's hands the gulag is no longer a simple 1v1 Arena and instead your first death will transport you to a multi-level Arena where you fight in 2v2 matches while temporarily paired up with another random player the original Gulag was an exciting way to give you a second chance provided you added skills to win the 1v1 fight but this new 2v2 twist leaves your fate partially in a random player's hands although this Gulag does utilize the game's proximity chat feature someone like me who sits in party chats with friends or Squad mates will find themselves struggling to communicate with a temporary Duo partner and if they or you die the odds

Al-mazra also features the addition of the new stronghold and black site loot locations at the end of the first Circle collapse strongholds are activated on the map and there are 77 random locations that the strongholds can appear however there will only ever be three on the map at once strongholds are marked on the map as a large Castle icon and the first team to reach one must defuse a bomb there before a timer expires otherwise the objective for the remaining strongholds is to clear out a specific number of enemies completing these will reward you with items like your Loadout killstreaks gas masks and such you can go for an even greater challenge with black sites which are basically just an even more dangerous form of strongholds a black side is marked on the map with a skull icon and contains considerably tougher armored enemies including a juggernaut boss it's also an enticing place to conquer for the in-game loot you receive for use in the match itself which means it can turn this location into a major PowerPoint with all the high-end Loot and Intel it offers looting feels more natural to the environment in war zone 2. cash can be looted from registers while house supplies are found in places like first aid kits and bathrooms and ambulances it's much easier to find the item that you need because you can look in specific places that make sense instead of relying on the randomness of Supply crates Warzone also adds a simplified backpack system that feels like a hybrid of Black Ops 4's blackout Battle Royale and the original war zone you can start with a small pack that has six inventory slots but you can loot or purchase a pack that has more at first having a backpack to Stow and pull items from seems like a hassle because you can often find yourself hiding somewhere rummaging through your pack to drop or add items feeling vulnerable in the process however it's actually really convenient to be able to carry more supplies it's nice to know you can lug around an extra stack of armor plates for yourself or that one teammate who never loots well enough Arma pouch marked however this approach does pave the way for some potentially annoying situations too such as having a backpack full of one item there are opportunities to spam certain items if you're able to collect enough of them and this this could have a negative impact in late game scenarios
[Music]
Just like blackout there is
now a rare three-tier armor item by default you'll only be able to carry two armor plates and will
now need to loot a three plate vest to equip a third one this is a bit disappointing because the original war zone steered away from having the rarity levels of armor to keep everyone in equal playing field with the option for anyone to have three plates at any given time
now whether or not you can have three plates depends on your luck of looting or purchasing the three-tier upgrade at a buy station Loadout drops return for war zone 2 and they can still drop at any time between the second and sixth Circle collapses but they are no longer specifically reserved for a specific player or Squad anyone can grab any Loadout drop that hits the map on the one hand you can no longer see your specific Loadout and gauge how many enemies map in the area as before if your Loadout drop was stacked near three or four others you're in Greater danger than if your Loadout dropped alone on the other hand I think it's more important to have the freedom to pick and choose what drop you want to grab especially when your specific Loadout could drop in a location that wouldn't be safe or reachable warzone's stations now


DMZ is definitely an interesting and enjoyable sandbox mode and it gives you more ways to play unlock guns and level up with XP Activision never marketed this as a Call of Duty take on escape from tarkov or any other extraction game but those comparisons were quickly drawn by the community however you don't want to go into this mode with that expectation as it doesn't quite have the same grittiness and tactical feel as those other games DMZ plays more like an objective-based Warzone LTM with the option to excel at any time the overall success of this mode depends on what future updates bring as is the world feels alive and objectives are mostly fun to complete but I can see DMZ getting old unless we see seasonal updates that add new missions features special events and other layers to the experience and keep DMZ feeling fresh this is definitely a mode that leaves tons of room for expansion my time with both Battle Royale and DMZ was played on PlayStation 5 and this was a much smoother launch than I expected with modern warfare 2s crashing and freezing however other players have reported experiencing crashes freezes and stuttering issues Warzone 2 comes out Swinging with the strongest map yet as al-mazra's design is both visually appealing and well balanced to encourage more moment-to-moment action in player movement the sequel tosses in enough new features and changes to make gameplay feel fresh and give a dramatic change to the game's Pace to set Warzone 2 apart from the original and the Battle Royale matches are still a blast despite the setbacks to Classic features packaged with DMZ which feels like a Sandbox hit free-to-play Call of Duty players have so many more ways to jump into the action and level up this
New additions are fresh for the battle royale, while overhauls to some of Warzone classic features feels like a step backwards.
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