Spider-Man Video Review by GameSpot

Spider-Man : No Way Home
Spider-Man : No Way Home
VOIR L'OFFRE
Rubies - SPIDER-MAN officiel -Déguisement classique Spider-Man 5-6 ans
Rubies - SPIDER-MAN officiel -Déguisement classique Spider-Man 5-6 ans
VOIR L'OFFRE
SPIDER-MAN - Où se cache Spider-Man ? - Cherche et trouve - Marvel: Retrouve-le en parcourant New York !
SPIDER-MAN - Où se cache Spider-Man ? - Cherche et trouve - Marvel: Retrouve-le en parcourant New York !
VOIR L'OFFRE
Spider-Man Video Review by GameSpot
Video Review for the product Spider-Man, published on Youtube with the title "Forspoken Hands-On Preview: Spider-Man's Movement And Combat With Magic" by GameSpot
vidéo test Spider-Man par GameSpot
Video Review published by GameSpot
date : 2022-09-12 15:00:13
Video Stats : 99696 views, with 1748 and 0

Forspoken Hands-On Preview: Spider-Man's Movement And Combat With Magic
Forspoken has fun traversal and combat, but it isn't reinventing the open-world wheel.
#gaming #Forspoken #gamespot #SquareEnix #JRPG

If you imagine Spider-Man, Marvel's super-agile superhero, slinging a variety of deadly magic spells rather than webs, you have a good idea of what it's like to play Forspoken. Square Enix's upcoming open-world action game puts equal emphasis on quick movement and bombarding your opponents with all manner of magic in an experience that's all about fast thinking, smart movement, and overwhelming force.

Square Enix recently gave GameSpot a chance to play about an hour of Forspoken in a curated demo. We didn't play the actual game, but rather, a specifically crafted slice that demonstrated how Forspoken will feel and gave a sense of how its open world will work. In some ways, what we saw of Forspoken felt familiar for anyone who's played a lot of open-world games--there are a lot of locations to unlock, small challenges to complete, and items to collect to upgrade protagonist Frey's powers.

Where Forspoken stands apart is in its traversal and combat, once you get the hang of both. It's a fast and frenetic game, giving you a whole host of abilities to use against enemies. While you'll have to think about how to best use all the magic weapons at your disposal, the fun of Forspoken is in the speed--it relies less on methodical planning and more on hitting opponents with everything you've got.

The demo we played took place in a series of vast fields, craggy valleys, and swampy lowlands. Most of the time, you'll get around with Forspoken's magical parkour system, which has been a big highlight in trailers and gameplay videos so far. Holding down a single face button on your controller activates the ability, which causes Frey to bound forward and to automatically climb up or spring off any obstacles that get in her way. You can't parkour forever, though--Frey has a limited amount of stamina that has to be recharged after a while.

To get the most out of the traversal system, you want to plan your moves through the world to actually hit obstacles and use them to your advantage. For instance, just bounding across an open field will let you move fast for a short period, but you'll get farther if you cut through a stand of trees, because Frey will kick off them as she passes to get extra speed and distance. You'll also want to combine the parkour system with Frey's ability to grab onto ledges or special rocks with a sort of magical rope, which allows her to zip forward or upward like Spidey making his way up a building or across rooftops.

Getting around in Forspoken feels pretty good, and the game keeps things simple so that you don't have to do much more than hold down a button and steer for Frey to navigate terrain. But even the demo we saw had a pretty huge open world, with a lot of space between points of interest. A fast-travel system you unlock by visiting key locations helps make moving around quicker and easier. It seems that while parkouring around the map will be a main focus of the experience, the parkour mechanics are better for shorter trips around objects--at least until you unlock more capabilities as you explore and Frey levels up. I found myself running out of steam as I tried to cross large areas, and it took me a while to get a good sense of how to utilize the system to make getting around fun instead of arduous.

Text of the video

Spider-Man Video Review by GameSpot - photo 1


If you imagine Spider-Man Marvel's super agile superhero slinging a variety of deadly magic spells rather than webs you have a pretty good idea of what it's like to play for spoken Square enix's upcoming open world action game puts equal emphasis on quick movement and bombarding your opponents with all manner of magic in an experience that's all about fast thinking smart movement and overwhelming Force Square Enix recently gave Gamespot a chance to play about an hour of forespoken in a curated demo we didn't play the actual game but rather a specifically crafted slice that demonstrated how forspoken will feel and give a sense of how its open world will work in some ways what we saw forespoken felt familiar for anyone who's played a lot of open world games there are a lot of locations to unlock small challenges to complete and items to collect to upgrade protagonist phrase powers where for spoken stands apart is in its traversal and combat once you get the hang of both

Fast and frenetic game giving you a whole host of abilities to use against enemies while you have to think about how best to use all the magic weapons at your disposal the fun of forespoken is in the speed it relies Less on methodical planning and more on hitting opponents with everything you've got the demo we played took place in a series of vast Fields craggy valleys and swampy lowlands most of the time you'll be getting around with forespoken's magical parkour system which has been a big highlight of trailers and gameplay videos so far holding down a single face button on your controller activates the ability which causes Frey to bound forward and to automatically climb up or spring off any obstacles that get in our way you can't parkour forever though Frey has a limited amount of stamina that has to be recharged after a while to get the most out of the traversal system you want to plan your moves through the world to actually hit obstacles to use them to your advantage for instance just bounding across an open field will let you move last for a short period but you'll get farther
Spider-Man Video Review by GameSpot - photo 2
if you cut through a stand of trees because Frey will kick off them as she passes to get extra speed and distance you'll also want to combine the parkour system with Frey's ability to grab onto Ledges and special rocks with a sort of magical rope which allows her to zip forward or upward like Spidey making his way up a building or across rooftops getting around in four spoken feels pretty good and the game keeps things pretty simple so that you don't have to do much more than hold down a button and steer for free to navigate terrain but even the demo we saw had a pretty huge open world with a lot of space between points of interest a fast travel system you unlock by visiting key locations helps make moving around quicker and easier it seems that while parkouring around the map will be a main focus of the experience the parkour mechanics are better for shorter trips around objects at least until you unlock more capabilities as you explore and fray levels up I found myself running out of steam as I tried to cross large areas and it took me a while to get a sense of how to utilize the system to make getting around fun instead of arduous parkour is also a big part of for spoken's approach to combat which is all about keeping on the move and walloping enemies with a huge amount of magic spells developers at luminous Productions say players will eventually have access to 100 spells or more we saw a handful of these in our demo and they were divided into categories you've got purple magic spells that sound like they're intrinsic to fray with themes of being Earth and plant-based and red magic spells that Drew their power from fire under each color you've got two main spell types attack spells are your main way of inflicting damage and allow you to cast them over and over like a charged up ball of Earth or a rocky Shield that could block damage and then crash forward in a hail of stones the second main type is support spells which had different effects like binding a
Spider-Man Video Review by GameSpot - photo 3
group of enemies to a spot or calling up a projectile launching flower to act as a turret support spells all have cooldown timers but you have access to a lot of them and can quickly change them on a weapon wheel allowing you to cast several in succession as you pair them with your attack spells the trick in forespoken is to use all those spells together in smart ways some enemies are weak against a specific color of magic like purple or red others are best handled with a specific support spell flying enemies for instance are tough to hit with spells that stick to the ground all the while during combat you're using parkour to keep yourself moving dodging coming attacks and earn bonuses by using spells as you're flipping through the air it gets a bit hectic which is where for spoken benefits from a pretty standard lock-on system I found that trying to aim spells manually was a tough proposition in most fights thanks to how quickly everything tends to move once I got the hang of the combat system it quickly became my favorite part of forespoken and the mix of tactical Thinking Fast and agile movement and all-out magical superiority makes for an interesting mix for an action game

Foreign though combat and parkour felt great and forespoken other elements were tougher to get a beat on small challenges seem likely to be scattered all around for spoken's World of athia keeping you busy for short bursts of time many of the elements we saw seemed pretty standard for open World Games things like visiting a point of interest to unlock a fast travel destination or fighting a group of monsters guarding a treasure chest or completing timed combat challenges the boss fights were great but even though the activities in the demo were fine none of them felt like standout additions to open world games that are going to make players sit up and take notice of these kinds of small map filling jobs the other thing that we only got a small sample of was the relationship between Frey and the cuff the magical talking bracelet that provides her with different abilities and
Spider-Man Video Review by GameSpot - photo 4
also acts as her traveling companion the relationship between Frey and her Enchanted jewelry seems like it's going to be a central focus in first spoken and as such you're going to hear a lot of banter between them this is the place on Joe heady's map are you planning on retrieving her smithing gear might as well while we're here hearing Frey and cuff discuss the world which seems foreign to both of them helps make even traveling across Open Fields seem like it's providing something important to the game and gives the characters a lot more life combat banter on the other hand could Veer toward the grading although I didn't get a complete sense of what it might be like in the full game for spoken's brand of humor has been the source of some derision thanks to a recent story trailer and while my demo didn't include any story points the dialogue wasn't keeping with that style mostly the issue is that I heard a lot of the same gags admonishments and complaints during my short time with the game here's hoping that first spoken has more variety in these areas when it releases since listening to Frey and cough talk or fight or complement each other seems like a very big part of the overall experience where are you right here at the end of your own the slice up for spoken I saw didn't convey too much about the overall game narrative and storytelling are a big part of the game and none of that was in the demo for example but the hour I played provided a sense of the fast-paced magical action at the game's heart it takes a few minutes to get a feel for it but once you understand what for spoken is going for its traversal and combat systems start to feel really great the idea of slinging a hundred spells against enemies while jumping climbing and flipping to keep out of Harm's Way is an enticing one and for spoken systems seem like they'll be as fun to use as they've been to watch and trailers when the game releases in January on PlayStation 5 and PC



Spider-Man : No Way Home
Spider-Man : No Way Home
VOIR L'OFFRE
Rubies - SPIDER-MAN officiel -Déguisement classique Spider-Man 5-6 ans
Rubies - SPIDER-MAN officiel -Déguisement classique Spider-Man 5-6 ans
VOIR L'OFFRE
SPIDER-MAN - Où se cache Spider-Man ? - Cherche et trouve - Marvel: Retrouve-le en parcourant New York !
SPIDER-MAN - Où se cache Spider-Man ? - Cherche et trouve - Marvel: Retrouve-le en parcourant New York !
VOIR L'OFFRE